https://github.com/alicerunsonfedora/trijam-132
Submission for the 132nd Trijam game jam
Science Score: 13.0%
This score indicates how likely this project is to be science-related based on various indicators:
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○CITATION.cff file
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✓codemeta.json file
Found codemeta.json file -
○.zenodo.json file
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○DOI references
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○Academic publication links
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○Committers with academic emails
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○Institutional organization owner
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○JOSS paper metadata
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○Scientific vocabulary similarity
Low similarity (13.3%) to scientific vocabulary
Keywords
Repository
Submission for the 132nd Trijam game jam
Basic Info
- Host: GitHub
- Owner: alicerunsonfedora
- License: mpl-2.0
- Language: GDScript
- Default Branch: root
- Homepage: https://marquiskurt.itch.io/package-resolved
- Size: 7.51 MB
Statistics
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
- Releases: 3
Topics
Metadata Files
README.md
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Package Resolved
It's another day at the Swifty Package Factory, and you have a long list of orders to deliver, with no time to spare! Can you collect all of the packages to deliver in the time allotted? Watch out for palettes and wet floors, or you'll get really injured!
Package Resolved is a short game written in Godot for the 132nd Trijam game jam. Development time overall was 4 hours, and the artwork in 3 hours.
How to play
Use the arrow keys or the A and D keys to move left and right; for touchscreen devices, tap and hold on the left and right edges. Run into packages to collect them, and avoid running into palettes. You must collect all of the required packages (seen in top left) before time runs out (seen top right). You can choose between the regular arcade game with levels, or you can play the endless mode and see how far you can get.
Powerups
- Packages with a red border act as the equivalent of collecting two packages.
- Pocket watches with the plus sign add time to your timer.
Hazards
- Water puddles marked with wet floor signs cause you to speed up.
- Palettes marked with wet floor signs cause an instant game over on contact.
Build from source
Developer Tools
For this project, you will need the following tools installed: - Godot 3.3 or better
The following tools are not required to build the game, but are useful for certain variants or other source purposes:
- Xcode 12 or better, for signing certificates
- iconutil, for creating the Mac icon file
- Aseprite, for making the sprite files
- clickable, for making the Ubuntu Touch variant
- snapcraft, for making the Snapcraft variant
Export the project
Clone the repository code from GitHub via git clone, then open the project in Godot. To export the projects, go to Project > Export
and then create the export settings for the platforms you want to target.
Note: You will need to make sure the export configurations also export JSON files in the "Features" tab to ensure the dialogue appears correctly.
Ubuntu Touch click packages
Start by building the project as you would for standard, x86-64 Linux*. Copy the resulting .pck file from the dist/linux directory (or whereever you specified the Linux export) into the clickable directory and rename it to package-resolved.pck. In the terminal, run the following:
$ cd clickable
$ clickable build
The resulting click file should be present in the build directory inside of clickable, which can be installed on an Ubuntu Touch device by copying the file over.
*You may also use the "Export PCK/ZIP" option instead of "Export Project", as the binary file(s) is/are not necessary for building the click package. Clickable will download a custom Godot binary.
Multiple architectures
Note: To build for different architectures, pass in the CLICKABLE_ARCHenvironment variable.
For example, to build for armhf and arm64:
$ CLICKABLE_ARCH=armhf clickable build
$ CLICKABLE_ARCH=arm64 clickable build
Note: It is recommended that you provide packages for at least the
armhfandarm64architectures.
Snap packages
After exporting the project, create a ZIP file of the exported linux directory and name it package-resolved_linux.zip. Move the ZIP file to the root of the project and run snapcraft to make a snap.
Credits
- Swift bird costume sprite based off of character template created by LimeZu.
- Main menu artwork created by Raseruuu.
- Music and SFX created with JSFXr and BeepBox.
- Inter font created by Rasmus Andersson.
- JetBrains Mono font created by JetBrains s.r.o.
This project is neither affiliated with nor endorsed by Apple Inc. Swift (programming language) is a trademark of Apple Inc.
Owner
- Name: Marquis Kurt
- Login: alicerunsonfedora
- Kind: user
- Location: Bear, DE
- Website: http://www.marquiskurt.net
- Repositories: 100
- Profile: https://github.com/alicerunsonfedora
[mar.kɪs kɚrt] He/him. iOS app and game developer.
GitHub Events
Total
Last Year
Committers
Last synced: about 1 year ago
Top Committers
| Name | Commits | |
|---|---|---|
| Marquis Kurt | s****e@m****t | 27 |
Committer Domains (Top 20 + Academic)
Issues and Pull Requests
Last synced: 11 months ago
All Time
- Total issues: 0
- Total pull requests: 0
- Average time to close issues: N/A
- Average time to close pull requests: N/A
- Total issue authors: 0
- Total pull request authors: 0
- Average comments per issue: 0
- Average comments per pull request: 0
- Merged pull requests: 0
- Bot issues: 0
- Bot pull requests: 0
Past Year
- Issues: 0
- Pull requests: 0
- Average time to close issues: N/A
- Average time to close pull requests: N/A
- Issue authors: 0
- Pull request authors: 0
- Average comments per issue: 0
- Average comments per pull request: 0
- Merged pull requests: 0
- Bot issues: 0
- Bot pull requests: 0

