Recent Releases of module-omicron
module-omicron - v3.12.3
Main Features v3.12.3
- Revised simulator IJKL mode:
- Pressing Tab will now toggle between head and wand offset mode
- IJKL keys will move forward/left/back/right
- UO keys will rotate head left/right or roll wand
- HN keys will move up/down
- Holding Left Shift will enable translate mode using mouse (can be switched to rotate mode in CAVE2AdvancedTrackingSimulatorScript on CAVE2Manager GameObject)
- C#
Published by arthurnishimoto over 2 years ago
module-omicron - v3.12.2
Main Features v3.12.2
- FIX: ConfigurationManager on CAVE2 after default config is generated
- CHANGE: Revised Particle System Sync example scene
- C#
Published by arthurnishimoto over 2 years ago
module-omicron - v3.12.1
Main Features v3.12.1
- FIX: Compile errors on OSX editors
- FIX: Cleaned up warning messages
- CHANGE: Removed old CAVE2 configuration code, replaced with support for new ConfigurationManager.
- C#
Published by arthurnishimoto over 2 years ago
module-omicron - v3.12
Main Features v3.12
- Support for CAVE2 Fall 2023
- NEW: Added 'Simplified Mesh' option for GrabbableObject
- NEW: CAVE2 Tutorial 7 - Particle System sync example
- NEW: Stereoscopic, motion tracking, and standalone window management completely controlled from configuration files or in-game Alt-F11 debug menu
- C#
Published by arthurnishimoto over 2 years ago
module-omicron - v3.10
Main Features v3.10
- MAJOR FIX: Removed error throwing string[] parameter in getReal3D RPC calls
- UPDATE: OmicronMocapTest example
- NEW: Stereoscopic support for CAVE2Simulator display
- FIX: Rotation conversion for Continuum 3D wall
- C#
Published by arthurnishimoto over 3 years ago
module-omicron - v3.9
Main Features v3.9
- UPDATE: Performance fixes for CAVE2.
- NEW: Experimental display mode not using getReal3D's CameraUpdater
- NEW: Redesigned Head Node Debug Menu (Alt-F11) with Application, Tracking, Performance, and Display Mode panels
- NEW: Performance panel for detailed FPS tracking
- NEW: Display Mode panel for setting a camera color overlay on a per-column basis in CAVE2
- FIX: CAVE2ClusterManager on non-Windows Unity Editors
- C#
Published by arthurnishimoto over 3 years ago
module-omicron - v3.8.2
Main Features v3.8
- NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
- UPDATE: Continuum main and 3D wall perspective projection
- CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
- Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()
v3.8.2 - CHANGE: CAVE2-PlayerController transform sync is now Update mode with 0.025 update rate.
- C#
Published by arthurnishimoto about 4 years ago
module-omicron - v3.8.1
Main Features v3.8
- NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
- UPDATE: Continuum main and 3D wall perspective projection
- CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
- Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()
v3.8.1 - FIX: Cleaned up warning messages
- C#
Published by arthurnishimoto about 4 years ago
module-omicron - v3.8
Main Features
- NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
- UPDATE: Continuum main and 3D wall perspective projection
- CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
- Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()
Other Updates - FIX: CAVE2RPCManager handling of Vector2 datatype - Other experimental cluster/HoloLens communication additions
- C#
Published by arthurnishimoto about 4 years ago
module-omicron - v3.7
UPDATE: Support for getReal3D 4.0.5
- C#
Published by arthurnishimoto over 5 years ago
module-omicron - v3.6
NEW: Support for Unity 2017.4.10 and 2019.2.11 using getReal3D 4.0.2 NEW: Two player and dual wand examples NEW: Continuum main wall and 3D wall support NEW: Q or E keys to simulate head/user rotation inside CAVE2 FIX: Oculus/Vive HMD input mappings FIX: Hover Over Shader transparency
- C#
Published by arthurnishimoto about 6 years ago
module-omicron - v3.5
NEW: Support for Unity 2017.4.10 and getReal3D 3.6 NEW: Added HoloLens example NEW: Separate eye layer option added to CAVE2CameraController FIX: Stereoscopic example FIX: CAVE2WandNavigator performance and corrected forward rotational vector
- C#
Published by arthurnishimoto almost 7 years ago
module-omicron - v3.4rc1
NEW: Support for getReal3D 3.5 NEW: Project Description UI canvas with 'About' menu button (disabled by default) NEW: Omicron server status (Input event and speech recognition) NEW: CAVE2 RPC management NEW: Generalized perspective projection and interleaved stereo example NEW: Vive controller and Oculus Touch mappings for CAVE2 simulator NEW: Strafe/turn added to default menu NEW: Dual wand support UPDATE: Wand interactor (pointing and touching)
Version used for 2018/9 update of CAVE2 demos.
- C#
Published by arthurnishimoto over 7 years ago