Recent Releases of module-omicron

module-omicron - v3.12.3

Main Features v3.12.3

  • Revised simulator IJKL mode:
    • Pressing Tab will now toggle between head and wand offset mode
    • IJKL keys will move forward/left/back/right
    • UO keys will rotate head left/right or roll wand
    • HN keys will move up/down
  • Holding Left Shift will enable translate mode using mouse (can be switched to rotate mode in CAVE2AdvancedTrackingSimulatorScript on CAVE2Manager GameObject)

- C#
Published by arthurnishimoto over 2 years ago

module-omicron - v3.12.2

Main Features v3.12.2

  • FIX: ConfigurationManager on CAVE2 after default config is generated
  • CHANGE: Revised Particle System Sync example scene

- C#
Published by arthurnishimoto over 2 years ago

module-omicron - v3.12.1

Main Features v3.12.1

  • FIX: Compile errors on OSX editors
  • FIX: Cleaned up warning messages
  • CHANGE: Removed old CAVE2 configuration code, replaced with support for new ConfigurationManager.

- C#
Published by arthurnishimoto over 2 years ago

module-omicron - v3.12

Main Features v3.12

  • Support for CAVE2 Fall 2023
  • NEW: Added 'Simplified Mesh' option for GrabbableObject
  • NEW: CAVE2 Tutorial 7 - Particle System sync example
  • NEW: Stereoscopic, motion tracking, and standalone window management completely controlled from configuration files or in-game Alt-F11 debug menu

- C#
Published by arthurnishimoto over 2 years ago

module-omicron - v3.10

Main Features v3.10

  • MAJOR FIX: Removed error throwing string[] parameter in getReal3D RPC calls
  • UPDATE: OmicronMocapTest example
  • NEW: Stereoscopic support for CAVE2Simulator display
  • FIX: Rotation conversion for Continuum 3D wall

- C#
Published by arthurnishimoto over 3 years ago

module-omicron - v3.9

Main Features v3.9

  • UPDATE: Performance fixes for CAVE2.
  • NEW: Experimental display mode not using getReal3D's CameraUpdater
  • NEW: Redesigned Head Node Debug Menu (Alt-F11) with Application, Tracking, Performance, and Display Mode panels
  • NEW: Performance panel for detailed FPS tracking
  • NEW: Display Mode panel for setting a camera color overlay on a per-column basis in CAVE2
  • FIX: CAVE2ClusterManager on non-Windows Unity Editors

- C#
Published by arthurnishimoto over 3 years ago

module-omicron - v3.8.2

Main Features v3.8

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

v3.8.2 - CHANGE: CAVE2-PlayerController transform sync is now Update mode with 0.025 update rate.

- C#
Published by arthurnishimoto about 4 years ago

module-omicron - v3.8.1

Main Features v3.8

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

v3.8.1 - FIX: Cleaned up warning messages

- C#
Published by arthurnishimoto about 4 years ago

module-omicron - v3.8

Main Features

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

Other Updates - FIX: CAVE2RPCManager handling of Vector2 datatype - Other experimental cluster/HoloLens communication additions

- C#
Published by arthurnishimoto about 4 years ago

module-omicron - v3.7

UPDATE: Support for getReal3D 4.0.5

- C#
Published by arthurnishimoto over 5 years ago

module-omicron - v3.6

NEW: Support for Unity 2017.4.10 and 2019.2.11 using getReal3D 4.0.2 NEW: Two player and dual wand examples NEW: Continuum main wall and 3D wall support NEW: Q or E keys to simulate head/user rotation inside CAVE2 FIX: Oculus/Vive HMD input mappings FIX: Hover Over Shader transparency

- C#
Published by arthurnishimoto about 6 years ago

module-omicron - v3.5

NEW: Support for Unity 2017.4.10 and getReal3D 3.6 NEW: Added HoloLens example NEW: Separate eye layer option added to CAVE2CameraController FIX: Stereoscopic example FIX: CAVE2WandNavigator performance and corrected forward rotational vector

- C#
Published by arthurnishimoto almost 7 years ago

module-omicron - v3.4rc1

NEW: Support for getReal3D 3.5 NEW: Project Description UI canvas with 'About' menu button (disabled by default) NEW: Omicron server status (Input event and speech recognition) NEW: CAVE2 RPC management NEW: Generalized perspective projection and interleaved stereo example NEW: Vive controller and Oculus Touch mappings for CAVE2 simulator NEW: Strafe/turn added to default menu NEW: Dual wand support UPDATE: Wand interactor (pointing and touching)

Version used for 2018/9 update of CAVE2 demos.

- C#
Published by arthurnishimoto over 7 years ago