Recent Releases of omicron-unity

omicron-unity - v3.12.3

Main Features v3.12.3

  • Revised simulator IJKL mode:
    • Pressing Tab will now toggle between head and wand offset mode
    • IJKL keys will move forward/left/back/right
    • UO keys will rotate head left/right or roll wand
    • HN keys will move up/down
  • Holding Left Shift will enable translate mode using mouse (can be switched to rotate mode in CAVE2AdvancedTrackingSimulatorScript on CAVE2Manager GameObject)


Published by arthurnishimoto over 2 years ago

omicron-unity -

Main Features v3.12.2

  • FIX: ConfigurationManager on CAVE2 after default config is generated
  • CHANGE: Revised Particle System Sync example scene


Published by arthurnishimoto almost 3 years ago

omicron-unity - v3.12.1

Main Features v3.12.1

  • FIX: Compile errors on OSX editors
  • FIX: Cleaned up warning messages
  • CHANGE: Removed old CAVE2 configuration code, replaced with support for new ConfigurationManager.


Published by arthurnishimoto almost 3 years ago

omicron-unity - v3.12

Main Features v3.12

  • Support for CAVE2 Fall 2023
  • NEW: Added 'Simplified Mesh' option for GrabbableObject
  • NEW: CAVE2 Tutorial 7 - Particle System sync example
  • NEW: Stereoscopic, motion tracking, and standalone window management completely controlled can configuration files or in-game Alt-F11 debug menu in non-CAVE2 configurations


Published by arthurnishimoto almost 3 years ago

omicron-unity - v4.0rc1

Main Features v4.0rc1

NEW: Support for Continuum 3D wall in Unity 2022.2.20f1 NEW: Stereoscopic, motion tracking, and standalone window management completely controlled from configuration files or in-game Alt-F11 debug menu

Note: Not supported for use in CAVE2 or Unity 2019.2.11


Published by arthurnishimoto almost 3 years ago

omicron-unity - v3.10

Main Features v3.10

MAJOR FIX: Removed error throwing string[] parameter in getReal3D RPC calls UPDATE: OmicronMocapTest example NEW: Stereoscopic support for CAVE2Simulator display FIX: Rotation conversion for Continuum 3D wall


Published by arthurnishimoto over 3 years ago

omicron-unity - v3.9

Main Features v3.9

  • UPDATE: Performance fixes for CAVE2.
  • NEW: Experimental display mode not using getReal3D's CameraUpdater
  • NEW: Redesigned Head Node Debug Menu (Alt-F11) with Application, Tracking, Performance, and Display Mode panels
  • NEW: Performance panel for detailed FPS tracking
  • NEW: Display Mode panel for setting a camera color overlay on a per-column basis in CAVE2
  • FIX: CAVE2ClusterManager on non-Windows Unity Editors


Published by arthurnishimoto over 3 years ago

omicron-unity - v3.8.2

Main Features v3.8

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

v3.8.2 - CHANGE: CAVE2-PlayerController transform sync is now Update mode with 0.025 update rate.


Published by arthurnishimoto over 4 years ago

omicron-unity - v3.8.1

Main Features v3.8

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

v3.8.1 - FIX: Cleaned up warning messages


Published by arthurnishimoto over 4 years ago

omicron-unity - v3.8

Main Features

  • NEW: CAVE2 Simulator - R and F keys now fly up and down in Drive/Freefly mode
  • UPDATE: Continuum main and 3D wall perspective projection
  • CHANGE: CAVE2.GetButton(wandID, button) deprecated. Replaced with CAVE2.GetButton(button, [optional: wandID]).
    • Also applies for CAVE2.GetAxis(), CAVE2.GetButtonDown(), andCAVE2.GetButtonUp()

Other Updates - FIX: CAVE2RPCManager handling of Vector2 datatype - Other experimental cluster/HoloLens communication additions


Published by arthurnishimoto over 4 years ago

omicron-unity - v3.7

UPDATE: Support for getReal3D 4.0.5


Published by arthurnishimoto over 5 years ago

omicron-unity - v3.6

NEW: Support for Unity 2017.4.10 and 2019.2.11 using getReal3D 4.0.2 NEW: Two player and dual wand examples NEW: Continuum main wall and 3D wall support NEW: Q or E keys to simulate head/user rotation inside CAVE2 FIX: Oculus/Vive HMD input mappings FIX: Hover Over Shader transparency


Published by arthurnishimoto over 6 years ago

omicron-unity - v3.5

NEW: Support for Unity 2017.4.10 and getReal3D 3.6 NEW: Added HoloLens example NEW: Separate eye layer option added to CAVE2CameraController FIX: Stereoscopic example FIX: CAVE2WandNavigator performance and corrected forward rotational vector


Published by arthurnishimoto about 7 years ago

omicron-unity - v3.4

NEW: Support for getReal3D 3.5 NEW: Project Description UI canvas with 'About' menu button (disabled by default) NEW: Omicron server status (Input event and speech recognition) NEW: CAVE2 RPC management NEW: Generalized perspective projection and interleaved stereo example


Published by arthurnishimoto over 7 years ago

omicron-unity - v3.3

Improved support for multiple tracked objects

Additional support for Oculus Touch/Vive controllers in CAVE2 simulator mode


Published by arthurnishimoto over 8 years ago

omicron-unity - v3.2

LoadScene example for CAVE2

Added Strafe/Turn to CAVE2 Menu

Changes to Player internal collisions (Player head with player wand, body)


Published by arthurnishimoto over 8 years ago

omicron-unity - v3.1

Supports Unity 5.6.3 and getReal3D 3.4.4

New toolbar menu for configuring environment for CAVE2 simulator, CAVE2 deployment, or VR HMDs.

CAVE2 simulator can now be used with VR headsets (Oculus or Vive). Supports head and wand tracking and mapping of controllers to CAVE2 wand buttons.

Basic support for HMD to HMD or HMD to CAVE2 networking.


Published by arthurnishimoto over 8 years ago

omicron-unity - v3.0b2

CAVE2-Simulator tutorials following wiki Throw physics added to GrabbableObject Advanced Head/Wand tracking emulation in the simulator


Published by arthurnishimoto about 9 years ago

omicron-unity - v3.0-beta1

Supports Unity 5.4.3 and getReal3D 3.3.4

Revised CAVE2 Simulator and simplified internal event passing.

Cleaned up API


Published by arthurnishimoto over 9 years ago

omicron-unity - v2.0-beta2

FIX: CAVE2Manager now checks camera configuration and correctly applies getReal3D camera in editor non-simulator mode and CAVE2 deployment

FIX: Additional warnings if the camera configuration or player controller setup is incorrect for CAVE2 deployment

Installation: Option 1) For a full Unity project with examples download 'omicron-unity-withExamples-v2.0b2.zip' Option 2) To add to an existing Unity project, download 'omicron-unity-v2.0b2.zip' and extract into the Assets folder


Published by arthurnishimoto over 10 years ago

omicron-unity - v2.0-beta1

Full keyboard mapping for wand emulation in CAVE2 Simulator mode. Defaults: Mouse move -> Wand forward/back, left/right movement Mouse scroll -> Wand vertical movement Left mouse -> Cross button Right mouse -> Circle button Middle mouse -> L3 Left shift -> L2 Space -> L1 Arrow keys -> DPad Tab -> Toggle between pointer and translate mode


Published by arthurnishimoto over 10 years ago