https://github.com/austinjhunt/mayaanimation
This is an action-filled animation of a classic Nicolas Cage-esque car-helicopter chase in the middle of a city on a stormy night. My objective with this project is to do as MUCH as I can (or that I have time to do) with Python code: object movements/rotations, camera aiming and dollying, physics simulations, texture mapping, keyframing, and more. I don't want to use the Maya UI at all, since it consistently crashes when the UI is used with crowded scenes. This code, together with its home folder of images and object files, is portable, functional, and self-contained. Its development took between 30 and 40 hours (lots of trial and error modifications of variables like accelerations, velocities, positions, rotations, etc.) It can be run on both Mac OS and Windows. It requires no additional interface interactions within the Maya application aside from pasting and executing the code.
Science Score: 13.0%
This score indicates how likely this project is to be science-related based on various indicators:
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○CITATION.cff file
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✓codemeta.json file
Found codemeta.json file -
○.zenodo.json file
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○DOI references
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○Academic links in README
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○Academic email domains
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○Institutional organization owner
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○JOSS paper metadata
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○Scientific vocabulary similarity
Low similarity (5.7%) to scientific vocabulary
Repository
This is an action-filled animation of a classic Nicolas Cage-esque car-helicopter chase in the middle of a city on a stormy night. My objective with this project is to do as MUCH as I can (or that I have time to do) with Python code: object movements/rotations, camera aiming and dollying, physics simulations, texture mapping, keyframing, and more. I don't want to use the Maya UI at all, since it consistently crashes when the UI is used with crowded scenes. This code, together with its home folder of images and object files, is portable, functional, and self-contained. Its development took between 30 and 40 hours (lots of trial and error modifications of variables like accelerations, velocities, positions, rotations, etc.) It can be run on both Mac OS and Windows. It requires no additional interface interactions within the Maya application aside from pasting and executing the code.
Basic Info
- Host: GitHub
- Owner: austinjhunt
- Language: Mathematica
- Default Branch: master
- Size: 7.75 MB
Statistics
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
- Releases: 0
Owner
- Name: Austin Hunt
- Login: austinjhunt
- Kind: user
- Location: Greenville, SC
- Company: College of Charleston
- Website: https://austinjhunt.com
- Twitter: austinsketches
- Repositories: 20
- Profile: https://github.com/austinjhunt
Portrait-artist-turned-computer-geek with a fused love for the visual and the technical, bringing experience with and excitement for web dev, automation, & art
GitHub Events
Total
- Watch event: 1
Last Year
- Watch event: 1
Issues and Pull Requests
Last synced: over 1 year ago
All Time
- Total issues: 0
- Total pull requests: 0
- Average time to close issues: N/A
- Average time to close pull requests: N/A
- Total issue authors: 0
- Total pull request authors: 0
- Average comments per issue: 0
- Average comments per pull request: 0
- Merged pull requests: 0
- Bot issues: 0
- Bot pull requests: 0
Past Year
- Issues: 0
- Pull requests: 0
- Average time to close issues: N/A
- Average time to close pull requests: N/A
- Issue authors: 0
- Pull request authors: 0
- Average comments per issue: 0
- Average comments per pull request: 0
- Merged pull requests: 0
- Bot issues: 0
- Bot pull requests: 0