https://github.com/austinjhunt/mayaanimation

This is an action-filled animation of a classic Nicolas Cage-esque car-helicopter chase in the middle of a city on a stormy night. My objective with this project is to do as MUCH as I can (or that I have time to do) with Python code: object movements/rotations, camera aiming and dollying, physics simulations, texture mapping, keyframing, and more. I don't want to use the Maya UI at all, since it consistently crashes when the UI is used with crowded scenes. This code, together with its home folder of images and object files, is portable, functional, and self-contained. Its development took between 30 and 40 hours (lots of trial and error modifications of variables like accelerations, velocities, positions, rotations, etc.) It can be run on both Mac OS and Windows. It requires no additional interface interactions within the Maya application aside from pasting and executing the code.

https://github.com/austinjhunt/mayaanimation

Science Score: 13.0%

This score indicates how likely this project is to be science-related based on various indicators:

  • CITATION.cff file
  • codemeta.json file
    Found codemeta.json file
  • .zenodo.json file
  • DOI references
  • Academic links in README
  • Academic email domains
  • Institutional organization owner
  • JOSS paper metadata
  • Scientific vocabulary similarity
    Low similarity (5.7%) to scientific vocabulary
Last synced: 10 months ago · JSON representation

Repository

This is an action-filled animation of a classic Nicolas Cage-esque car-helicopter chase in the middle of a city on a stormy night. My objective with this project is to do as MUCH as I can (or that I have time to do) with Python code: object movements/rotations, camera aiming and dollying, physics simulations, texture mapping, keyframing, and more. I don't want to use the Maya UI at all, since it consistently crashes when the UI is used with crowded scenes. This code, together with its home folder of images and object files, is portable, functional, and self-contained. Its development took between 30 and 40 hours (lots of trial and error modifications of variables like accelerations, velocities, positions, rotations, etc.) It can be run on both Mac OS and Windows. It requires no additional interface interactions within the Maya application aside from pasting and executing the code.

Basic Info
  • Host: GitHub
  • Owner: austinjhunt
  • Language: Mathematica
  • Default Branch: master
  • Size: 7.75 MB
Statistics
  • Stars: 3
  • Watchers: 2
  • Forks: 0
  • Open Issues: 0
  • Releases: 0
Created over 7 years ago · Last pushed over 7 years ago

Owner

  • Name: Austin Hunt
  • Login: austinjhunt
  • Kind: user
  • Location: Greenville, SC
  • Company: College of Charleston

Portrait-artist-turned-computer-geek with a fused love for the visual and the technical, bringing experience with and excitement for web dev, automation, & art

GitHub Events

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  • Watch event: 1

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Last synced: over 1 year ago

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