https://github.com/bigbuildbench/dawn-of-light_dolsharp

https://github.com/bigbuildbench/dawn-of-light_dolsharp

Science Score: 13.0%

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  • Scientific vocabulary similarity
    Low similarity (9.3%) to scientific vocabulary
Last synced: 10 months ago · JSON representation

Repository

Basic Info
  • Host: GitHub
  • Owner: BigBuildBench
  • License: gpl-2.0
  • Language: C#
  • Default Branch: master
  • Size: 26.5 MB
Statistics
  • Stars: 0
  • Watchers: 0
  • Forks: 0
  • Open Issues: 0
  • Releases: 0
Created over 1 year ago · Last pushed over 1 year ago
Metadata Files
Readme License

README.md

DOLSharp - DOL Server

Dawn of Light - Dark Age of Camelot Server Emulator (DOL)

DOL Server is a server emulator for the game Dark Age of Camelot written by the Dawn of Light community

It does the following:

Provides the network communication needed to allow a DAOC game client to connect to the server
Provides a database layer between the server and MySQL~SQLite to allow storage of characters, npcs, items and so on
Provides a persistent world framework for customisation of game rulesets and behaviours

Auto Builds

Build Status for NetFramework and NetCore builds: Build Status

Latest Release : https://github.com/Dawn-of-Light/DOLSharp/releases/latest

How To Build

Clone Git Repository to a working Directory.

Restore Nuget Package : https://docs.nuget.org/consume/nuget-faq

This will download dependencies from nuget repository instead of using embedded binaries.

Then Build the project. (use Debug Target if you intend to contribute or write your own scripts...)

The debug folder should be your working directory from now on, you should focus on populating a database to build your server and rely on source files to find constants values used in database records...

You should use an IDE to track default behaviors and reach code parts where constants are used, handling breakpoint with a debugger can be a life savior in understanding how some game rules are enforced with legacy code.

Documentation

Owner

  • Name: BigBuildBench
  • Login: BigBuildBench
  • Kind: organization

abbr. B3, benchmarking the repo-level understanding capability of your LLMs by reconstructing project build-file.

GitHub Events

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Dependencies

.github/workflows/create_release.yml actions
  • actions/checkout v4 composite
  • actions/download-artifact v4 composite
  • actions/setup-dotnet v4 composite
  • actions/upload-artifact v4 composite
  • egor-tensin/setup-mingw v2 composite
.github/workflows/docker_build_push.yml actions
  • actions/checkout v4 composite
  • docker/build-push-action v5 composite
  • docker/login-action v3 composite
  • docker/setup-buildx-action v3 composite
  • docker/setup-qemu-action v3 composite
.github/workflows/pr_test_runner.yml actions
.github/workflows/test_netcore_linux.yml actions
  • actions/checkout v4 composite
  • actions/setup-dotnet v4 composite
.github/workflows/test_netcore_windows.yml actions
  • actions/checkout v4 composite
  • actions/setup-dotnet v4 composite
.github/Docker/Dockerfile docker
  • alpine latest build
  • download_stage latest build
  • mcr.microsoft.com/dotnet/runtime 6.0 build
  • release_dotnet latest build
DOLBase/DOLBase.csproj nuget
DOLDatabase/DOLDatabase.csproj nuget
DOLServer/DOLServer.csproj nuget
GameServer/GameServer.csproj nuget
GameServerScripts/GameServerScripts.csproj nuget
Tests/Tests.csproj nuget