https://github.com/bolt-research/popgym-arcade
Atari-style POMDPs
Science Score: 26.0%
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Low similarity (7.7%) to scientific vocabulary
Repository
Atari-style POMDPs
Basic Info
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Metadata Files
README.md
POPGym Arcade - GPU-Accelerated POMDPs
POPGym Arcade contains 10 pixel-based tasks in the style of the Arcade Learning Environment. Each environment provides:
- 3 Difficulty settings
- Common observation and action space shared across all envs
- Fully observable and partially observable configurations
- Fast and easy GPU vectorization using jax.vmap and jax.jit
Gradient Visualization
We also provide tools to visualize how policies use memory.

See below for further instructions.
Throughput
You can expect millions of frames per second on a consumer-grade GPU. With obs_size=128, most policies converge within 30-60 minutes of training.

Getting Started
Installation
To install the environments, run
bash
pip install popgym-arcade
If you plan to use our training scripts, install the baselines as well
bash
pip install 'popgym-arcade[baselines]'
Human Play
To best understand the environments, you should try and play them yourself. The play script lets you play the games yourself using the arrow keys and spacebar.
bash
popgym-arcade-play NoisyCartPoleEasy # play MDP 256 pixel version
popgym-arcade-play BattleShipEasy -p -o 128 # play POMDP 128 pixel version
Creating and Stepping Environments
Our envs are gymnax envs, so you can use your wrappers and code designed to work with gymnax. The following example demonstrates how to integrate POPGym Arcade into your code.
```python import popgym_arcade import jax
Create both POMDP and MDP env variants
pomdp, pomdpparams = popgymarcade.make("BattleShipEasy", partialobs=True) mdp, mdpparams = popgymarcade.make("BattleShipEasy", partialobs=False)
Let's vectorize and compile the envs
Note when you are training a policy, it is better to compile your policyupdate rather than the envstep
pomdpreset = jax.jit(jax.vmap(pomdp.reset, inaxes=(0, None))) pomdpstep = jax.jit(jax.vmap(pomdp.step, inaxes=(0, 0, 0, None))) mdpreset = jax.jit(jax.vmap(mdp.reset, inaxes=(0, None))) mdpstep = jax.jit(jax.vmap(mdp.step, inaxes=(0, 0, 0, None)))
Initialize four vectorized environments
n_envs = 4
Initialize PRNG keys
key = jax.random.key(0) resetkeys = jax.random.split(key, nenvs)
Reset environments
observation, envstate = pomdpreset(resetkeys, pomdpparams)
Step the POMDPs
for t in range(10): # Propagate some randomness actionkey, stepkey = jax.random.split(jax.random.key(t)) actionkeys = jax.random.split(actionkey, nenvs) stepkeys = jax.random.split(stepkey, nenvs) # Pick actions at random actions = jax.vmap(pomdp.actionspace(pomdpparams).sample)(actionkeys) # Step the env to the next state # No need to reset, gymnax automatically resets when done observation, envstate, reward, done, info = pomdpstep(stepkeys, envstate, actions, pomdpparams)
POMDP and MDP variants share states
We can plug the POMDP states into the MDP and continue playing
actionkeys = jax.random.split(jax.random.key(t + 1), nenvs) stepkeys = jax.random.split(jax.random.key(t + 2), nenvs) markovstate, envstate, reward, done, info = mdpstep(stepkeys, envstate, actions, mdpparams) ```
Memory Introspection Tools
We implement visualization tools to probe which pixels persist in agent memory, and their impact on Q value predictions. Try code below or vis example to visualize the memory your agent uses
```python from popgymarcade.baselines.model.builder import QNetworkRNN from popgymarcade.baselines.utils import getsaliencymaps, vis_fn import equinox as eqx import jax
config = { # Env string "ENVNAME": "NavigatorEasy", # Whether to use full or partial observability "PARTIAL": True, # Memory model type (see models directory) "MEMORYTYPE": "lru", # Evaluation episode seed "SEED": 0, # Observation size in pixels (128 or 256) "OBS_SIZE": 128, }
Initialize the random key
rng = jax.random.PRNGKey(config["SEED"])
Initialize the model
network = QNetworkRNN(rng, rnntype=config["MEMORYTYPE"], obssize=config["OBSSIZE"])
Load the model
model = eqx.treedeserialiseleaves("PATHTOYOURMODELWEIGHTS.pkl", network)
Compute the saliency maps
grads, obsseq, gradaccumulator = getsaliencymaps(rng, model, config)
Visualize the saliency maps
If you have latex installed, set use_latex=True
visfn(grads, obsseq, config, use_latex=False) ```
Other Useful Libraries
gymnax- The (deprecated)jax-capablegymnasiumAPIstable-gymnax- A maintained and patched version ofgymnaxpopgym- The original collection of POMDPs, implemented innumpypopjaxrl- Ajaxversion ofpopgympopjym- A more readable version ofpopjaxrlenvironments that served as a basis for our work
Citation
@article{wang2025popgym,
title={POPGym Arcade: Parallel Pixelated POMDPs},
author={Wang, Zekang and He, Zhe and Zhang, Borong and Toledo, Edan and Morad, Steven},
journal={arXiv preprint arXiv:2503.01450},
year={2025}
}
Owner
- Name: bolt-research
- Login: bolt-research
- Kind: organization
- Repositories: 1
- Profile: https://github.com/bolt-research
GitHub Events
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Last Year
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Last synced: 10 months ago
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Past Year
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Top Authors
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- marvin-oh (1)
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- smorad (12)
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Packages
- Total packages: 1
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Total downloads:
- pypi 26 last-month
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- Total versions: 4
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pypi.org: popgym-arcade
POMDP Arcade Environments on the GPU
- Documentation: https://popgym-arcade.readthedocs.io/
- License: MIT License
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Latest release: 0.0.4
published 12 months ago