https://github.com/cqfn/astranaut-core

Astranaut's core classes

https://github.com/cqfn/astranaut-core

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Astranaut's core classes

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  • Host: GitHub
  • Owner: cqfn
  • License: mit
  • Language: Java
  • Default Branch: master
  • Size: 1.06 MB
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Created almost 4 years ago · Last pushed about 1 year ago
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README.md

Astranaut Core — The Heart of the Tree

Build and test Codecov License


Brief

Welcome to Astranaut Core — or just Core.

This module contains all the fundamental interfaces and base classes that define the structure of syntax trees, along with a growing collection of reusable algorithms for working with them.

It’s packaged as a standalone Maven dependency, and it serves two main roles:

  • ✅ It powers the Astranaut tool itself — including code generation, interpretation, and transformation.
  • ✅ It’s what you’ll include in your own project when Astranaut generates Java source files for your custom trees.

So if you're working with anything Astranaut produces, you're working with Core — whether you know it or not.

Requirements

  • Java 1.8
  • Maven 3.6.3+ (to build)

How to Add Astranaut Core to Your Project

Astranaut Core is published as a regular Maven dependency.

Just add this to your pom.xml:

~~~xml org.cqfn astranaut-core <!-- latest version here --> ~~~

You can find the latest release number here.

The Basics: Interfaces & Classes

This is where the tree magic starts.

These interfaces and helpers define what every syntax tree node looks like—including the ones Astranaut generates for you. They’re:

  • Minimal (No fluff.)
  • Immutable (No surprises.)
  • Codegen-friendly (Easy to auto-implement.)

Node – The Atomic Unit of Syntax Trees

Core Philosophy

Node is the fundamental building block of all syntax trees in Astranaut. Designed with three key principles:
1. Minimalism - Only essential methods, zero fat
2. Immutability - Thread-safe by design
3. Generation-friendly - Optimized for automatic codegen

Key Features

| Method | Returns | Purpose |
|--------|---------|---------|
| getType() | Type | The node's classification (e.g., "IfStatement") |
| getData() | String | Node-specific content (e.g., variable name) |
| getChildCount() | int | Number of child nodes |
| getChild(index) | Node | Access to child nodes |

Bonus Capabilities (Defaults Included):
- Source Mapping: getFragment() ties nodes to original code
- Property System: getProperties() for metadata (colors, tags)
- Deep Operations: deepCompare(), deepClone() for whole-subtree work

Why This Design Rocks

For Humans:
java // Clear what every node contains if (node.getType().getName().equals("Variable")) { String varName = node.getData(); // Simple and obvious }

For Machines:
java // Easy code generation public class GeneratedNode implements Node { // Only 4 core methods to implement public Type getType() { return Type.VARIABLE; } // ... rest auto-generated by Astranaut }

For Algorithms:
java // Efficient tree walking void process(Node node) { node.forEachChild(child -> { // Uniform interface works for all node types }); }

Advanced Goodies

  1. Structural Hashing

    • getLocalHash() - Fingerprint of type + data
    • Enables fast subtree comparison
  2. Type Hierarchy

    • belongsToGroup() - Check node categories (e.g., "Expression")
  3. Memory-Safe Iteration

    • ChildrenList/ChildrenIterator - Zero-copy child access

When You'll Love This Interface

  • Building parsers - Just implement 4 core methods
  • Writing transformations - Uniform interface for all nodes
  • Debugging - toString() shows complete structure

"The interface that launched a thousand trees." 🌳🚀

Type – Because Not All Nodes Are Created Equal

Alright, so your Node has a Type – that's this handy little interface that tells you what kind of node you're dealing with.

Key things about Type:
- One type, many nodes – Like a cookie cutter stamping out cookies.
- Singleton by default – If you're using Astranaut DSL, it'll generate these for you as singletons (no duplicates, no fuss).
- Comes fully loaded with:
- A name (so you know what to call it)
- Child descriptors (to validate node structure when building)
- Parent hierarchy (to check whether nodes belong to a specific group) - A Builder factory (for crafting new nodes of this type)
- Optional custom properties (key-value metadata, because sometimes you need extra sauce)

But here's the cool part: If you're manually implementing Type, you only need two things:
1. The type's name
2. A way to create Builders for it

Everything else? Optional. We keep it flexible.

Builder – Your Safe Node Creation Buddy

Let’s talk Builder—the only proper way to create nodes when you’re dealing with Astranaut-generated trees.

Why Not Just Use a Constructor?

  • No public constructors: If your node comes from Astranaut DSL, it’s immutable and has no public new.
  • Mutation? Nope: Hand-written nodes might be mutable, but Astranaut’s aren’t. Builder enforces correctness.
  • Algorithms expect it: Every tree-modifying tool in this library uses Builder.

How It Works

  1. Create a Builder (usually via Type).
  2. Feed it stuff (in any order):
    • A Fragment (optional, if your node tracks source code).
    • Data if exists (as a String—returns false if invalid).
    • Child nodes if any (also returns false if the list is illegal).
  3. Check isValid() (because mistakes happen).
  4. Call createNode()Boom! New node.
    • (Or IllegalStateException if you skipped isValid() and the builder’s unhappy.)

Bonus: Calling createNode() again gives you a fresh copy—same specs, new object.

The Golden Rule

"If a node exists, it’s correct."
Builders guarantee valid nodes. No half-baked, malformed nonsense.

DSL vs. Hand-Rolled Nodes

  • Using Astranaut DSL? Builders are auto-generated. Easy.
  • Writing custom nodes? You have to implement a Builder — or most algorithms won’t work.
  • Pro tip: Just use the DSL. Let Astranaut handle this.

Tree – Fancy Node Wrapper (But Useful)

Let’s be real: any Node is already a tree (or at least a subtree) because it can have children. But we went ahead and made Tree anyway. Why? Because sometimes you wanna point at a root and say:

"Behold! This right here? This is a *Syntax Tree*."

What’s Inside?

  • A root Node (obviously).
  • Extra utility methods (for tree-wide operations).

That’s it. No magic, no overengineering—just a clean way to mark "this node is the whole deal."

Philosophy

  • Node: A piece of the tree.
  • Tree: The official container for the root + helpers.

Node Null-Objects: DummyNode vs NullNode

Meet Our Polite Non-Null Alternatives:

DummyNode - The Forgiving Placeholder

"I'll pretend to be a real node so your code doesn't break"

  • Why It Exists:

    • Avoids null checks while maintaining node interfaces
    • Acts as temporary placeholder in incomplete structures
    • Supports cloning/building pattern (returns same instance)
  • Behavior: java node.getData() // → "" (empty string) node.getChild(0) // → throws IndexOutOfBoundsException node.getType().createBuilder() // → returns builder (but always reconstructs THE SAME instance)

NullNode - The Intentional Void

"I represent the conscious absence of value"

  • Why It Exists:

    • Marks explicitly invalid states (vs missing data)
    • Fails fast on mutation attempts
  • Behavior: java node.getData() // → "" (empty string) node.getChild(0) // → throws IndexOutOfBoundsException node.getType().createBuilder() // → throws UnsupportedOperationException

Key Difference vs. null

| | DummyNode | null |
|---------------------------|------------------------|----------------------------|
| Safe to call methods? | ✅ (no-op) | 💥 NullPointerException |
| Children? | ❌ (but reports 0) | 💥 Crash |
| Type? | ❌ (but won’t complain) | 💥 Crash |

EmptyTree – The Polite Way to Say "Nothing Here"

What it is:
- A singleton tree that contains a DummyNode as its root.
- The official "empty" representation when you need a valid Tree instead of null.

Fragment, Position & Source – The Location Trio

Fragment

Every node can optionally have a Fragment – a bookmark pointing to the exact chunk of source code it represents.

Out-of-the-box implementations:
- EmptyFragment → For nodes that don’t track source (default).
- DefaultFragment → If you have source mappings (uses Position start/end).

Roll your own?
Implement Fragment if you need custom source tracking (e.g., for non-textual formats).

Position

A Position pinpoints a specific spot (line + column) in the source. Comes with:
- DefaultPosition → Ready-to-use implementation.
- Works with Source → To resolve actual code snippets.

Source

The "know-it-all" backend for Position. Tracks:
- What’s being parsed (e.g., a file, a string).
- How to extract code between two Positions.

Implementations included:
- StringSource → For raw strings.
- FileSource → For file-based code.

How They Work Together

  1. Node → Has a Fragment (or EmptyFragment).
  2. Fragment → Stores start/end Positions.
  3. Position + Source → Can reconstruct the original code snippet.

Factory – Your Node Creation Command Center

What it does:
- Gives you Type and Builder objects just by asking for a type name.
- Centralized node production – no manual instantiation headaches.

Key Features:
- getType(String name) → Fetch a Type by its registered name.
- createBuilder(String name) → Spawn a ready-to-use Builder for that type.
- DSL-generated → If you're using Astranaut, factories come pre-built with all your node types.

Why It Matters for Transformations:
Algorithms that rewrite trees rely on factories to:
1. Create new nodes on the fly (without knowing their internals).
2. Ensure type safety (only valid nodes get built).

Transformer – The "Tree In, Tree Out" Black Box

What it is:
- The simplest interface ever: Tree transform(Tree input)
- Takes a tree, maybe changes it, returns a tree (new or same instance).
- No promises about how it transforms—just that it does.

How Astranaut DSL Handles It

  1. You write rules in the DSL (e.g., "replace all Foo nodes with Bar").
  2. Astranaut generates:
    • Converter classes (one per rule) – do the actual grunt work.
    • A master Transformer – glues all Converters together into one transform() call.

Result:
- Your Transformer is just a facade hiding a pipeline of smaller conversions.
- Zero boilerplate – the generated code handles the complexity.

Key Points

  • Immutable-friendly: Always returns a tree; never mutates the input.
  • Idempotent? Optional: Depends on your rules (not enforced by the interface).
  • DSL advantage: Lets you think in rules, not manual tree-walking.

Provider – Your One-Stop Shop for Factories & Transformers

What it is:
The final generated piece that ties everything together — a central registry for:
- Factories (to create nodes)
- Transformers (to modify trees)

How It Works

  1. You define languages and rules in your DSL.
  2. Astranaut generates a Provider that:
    • Exposes factories/transformers per language (e.g., getFactory("python")).
    • Defaults to "common" if no language is specified.

Why It’s Handy

  • Single access point – No hunting for factories/transformers.
  • Language-aware – Swap implementations by name (e.g., "java" vs "kotlin").
  • Required by some tools – Like the built-in JSON deserializer.

Key Details

  • Minimal interface: Just getFactory() and getTransformer().
  • No magic: All heavy lifting is done during codegen.
  • Extensible: Add custom providers for non-DSL use cases.

Algorithms & Extensions – Your Tree-Toolbox

What’s here:
Various utilities to analyze, modify, and traverse syntax trees.
Think of them as power-ups for working with Astranaut’s core.

ExtNode & ExtNodeCreator – Turbocharged Tree Navigation

What Problem They Solve

Sometimes, vanilla Node is too minimal—you need:

  • Parent/left/right sibling access (for complex traversals).
  • Structural hashing (to compare entire subtrees in O(1)).

Enter ExtNode (extended node) and ExtNodeCreator (its builder).

ExtNode: Supercharged Node

Adds these key methods to Node:
- getParent() → Who’s your daddy? - getIndex() → Where are you? - getLeft() / getRight() → Nodes beside you.
- getAbsoluteHash()Unique fingerprint of the entire subtree.
- Computed from:
- Node type
- Node data
- Hashes of all children (recursively)
- Two identical subtrees = same hash.

Why hashing rocks:
- Find duplicate subtrees instantly (e.g., for code deduplication).
- Memoization – Cache transformations by hash.

ExtNodeCreator: Wrapper Factory

Wraps a plain Node to auto-compute all the extras.

When to Use

  • Complex algorithms needing backward/left/right walks (e.g., refactoring tools).
  • Optimizations (hash-based deduplication, caching).
  • Debugging (visualizing node relationships).

"Because sometimes you need a GPS for your syntax tree." 🗺️🌳

DraftNode – The "Sketchpad" Node

What It Is

A minimal, validation-free Node implementation designed for:
- Quick tree construction (e.g., tests, prototyping).
- Interoperability (importing trees from external parsers).
- Debugging (manual AST inspection).

Key Traits:
- No validation: Lets you build any tree structure, valid or not.
- Immutable: Safe to share between threads.
- String-based API: Create trees via simple text descriptions.

How To Use It

1. From Text Descriptions
java // Syntax: TypeName(Child1<"data">, Child2, ...) Node tree = DraftNode.create('Add(Left<'x'>, Right<\"1\">)"); // → Creates a tree for "x + 1"

2. Programmatic Construction
java Node x = DraftNode.create("Variable", "x"); Node one = DraftNode.create("Literal", "1"); Node add = DraftNode.create("Add", "", x, one);

3. Builder API
```java
DraftNode.Constructor builder = new DraftNode.Constructor();
builder.setName("IfStatement");
builder.setData("condition");
builder.addChild(conditionNode);
builder.addChild(thenBranchNode);

Node ifNode = builder.createNode();
```

Why It Exists

  • Testing: Mock trees without complex setup.
  • Tooling: Visualize malformed trees during parser development.
  • Adaptation: Convert third-party ASTs into Astranaut’s format.

Key Methods

| Method | Purpose |
|--------|---------|
| create(String description) | Parses a tree from text (e.g., "A(B,C)"). |
| create(String type, String data, Node... children) | Manual node creation. |
| Constructor (Builder) | Flexible node assembly. |

Example: Importing External ASTs

```java
// Say SomeParser gives you: {type: "binop", op: "+", left: "x", right: "1"}
ExternalNode externalNode = SomeParser.parse("x + 1");

// Convert to DraftNode
Node left = DraftNode.create("Variable", externalNode.left());
Node right = DraftNode.create("Literal", externalNode.right());
Node ast = DraftNode.create(externalNode.type(), externalNode.op(), left, right);
```

Limitations

  • No safety nets: Can create nonsensical trees (e.g., operators with 3+ children).
  • Not for production: Use generated nodes for real code.

TL;DR
- DraftNode = "Sketch trees freely, worry about rules later."
- Textual DSL → Fast prototyping.
- Zero-validation → Ultimate flexibility.

SubtreeBuilder – The Surgical Tree Pruner

What it does:

Lets you cut out or keep specific nodes from a tree without mutating the original. Think of it like a "tree cookie cutter":
- INCLUDE mode: "Only keep these nodes (and their parents)."
- EXCLUDE mode: "Remove these nodes (but keep the rest)."

LabeledTreeBuilder – Your Syntax Tree’s Sticker Kit

What it does:
Lets you tag nodes with custom properties (key-value pairs) without mutating the original tree.
Think of it as post-it notes for your AST — except some notes (color, bgcolor) actually change how the tree looks when visualized.

Key Features

  • Add any property: "debug": "true", "optimize": "skip", etc.
  • Built-in CSS styling:
    • color → Border color (e.g., "red", "#00ff00").
    • bgcolor → Background (e.g., "lightgray").
  • Non-destructive: Generates a new tree with decorated nodes.

TreeVisualizer – Your Syntax Tree as Art

What it does:

Takes a Tree and spits out a picture (PNG/SVG). Perfect for:
- Debugging ("Why does my AST look like spaghetti?")
- Documentation ("See slide 42 for the parse flow")
- Impressing your cat.

Example:

SIMPLE AST

JsonSerializer & JsonDeserializer – JSON ↔ Tree Superpowers

What they do:
- JsonSerializer: Flattens your Tree into human-readable JSON.
- JsonDeserializer: Rebuilds a Tree from that JSON (requires a Provider!).

JSON Format

json { "root": { "language": "java", // Optional (for multi-language trees) "type": "Root", // Node type "data": "optional_data", // Only if node has data "children": [ // Array of child nodes { "type": "IfStatement", "children": [ {"type": "Condition", "data": "x > 0"}, {"type": "ThenBranch", "children": [...]} ] } ] } }

JSON Example

json { "root": { "language": "java", "type": "Root", "children": [ { "type": "Addition", "children": [ { "type": "Addition", "children": [ { "type": "Identifier", "data": "text" }, { "type": "IntegerLiteral", "data": "123" } ] }, { "type": "IntegerLiteral", "data": "456" } ] } ] } }

Diff Trees And Their Friends - Patterns

This section is all about spotting, storing, and applying changes between syntax trees. Think git diff for your ASTs:

  • Diff Trees: Structures that capture the differences between two trees.
  • Patterns: Reusable change templates extracted from diffs—like "find all x + 0 → replace with x".
  • Patching algorithms: Apply patterns to other trees (e.g., bulk-refactor similar code).

Action, DiffTree & DiffTreeBuilder – The "Before-and-After" Crew

Core Idea

A DiffTree is a special syntax tree that captures changes between two versions of code (or any tree-structured data). Unlike a regular Tree, it:
- Stores both states: Original ("before") and modified ("after").
- Marks edits explicitly with Action nodes (inserts/replaces/deletes).

Key Components

  1. Action Nodes (The Edit Markers)

| Type | Meaning | Example (Pseudocode) |
|------------|-------------------------------------------------------------------------|----------------------------------|
| Insert | "This node is NEW in the ‘after’ tree." | Insert(addedNode) → Was null |
| Replace| "This node CHANGED from X to Y." | Replace(oldNode, newNode) |
| Delete | "This node was REMOVED in the ‘after’ tree." | Delete(removedNode) → Now null |

  1. DiffTree
  • Subclass of Tree, so it works with all standard algorithms.
  • Extra methods:
    • getOriginalTree() → Returns the pre-change state.
    • getModifiedTree() → Returns the post-change state.

3. DiffTreeBuilder

How you construct a DiffTree:
```java
// Start with an original tree
DiffTreeBuilder builder = new DiffTreeBuilder(originalNode);

// Record edits
builder.insertNode(new Insertion(insertedNode, parentNode, afterNode));
builder.replaceNode(oldNode, newNode);
builder.deleteNode(nodeToRemove);

// Finalize
DiffTree diffTree = builder.getDiffTree();
```

TL;DR
- DiffTree = Tree + time travel.
- Action nodes = "Here’s what changed."
- DiffTreeBuilder = "Let me record those edits."

"Git diff for your AST, minus the command-line angst." 🔄🌳

Mapping, Mapper & TopDownMapper – The Tree Correspondence Crew

Core Concept

A Mapping is essentially a Rosetta Stone between two syntax trees - it defines how nodes in a "left" tree relate to nodes in a "right" tree. Think of it as:

  1. A bilingual dictionary for AST nodes
  2. A change manifest showing what was inserted/replaced/deleted
  3. A transformation blueprint to turn Left Tree → Right Tree

Key Players

Mapping Interface (The Contract): ```java // Two-way node correspondence Node rightNode = mapping.getLeft(leftNode); // What does leftNode become? Node leftNode = mapping.getRight(rightNode); // Where did rightNode come from?

// Change inventory List addedNodes = mapping.getInserted(); // New nodes in right tree Map replaced = mapping.getReplaced(); // Old→New node pairs Set deleted = mapping.getDeleted(); // Nodes removed from left ```

Mapper (The Matchmaker): - Builds these mappings between trees - Current implementation: TopDownMapper (works root→leaves)

DiffTreeBuilder Integration: java DiffTreeBuilder builder = new DiffTreeBuilder(oldTree); bulder.build(newTree, TopDownMapper.INSTANCE); DiffTree diffTree = builder.getDiffTree();

Why This Matters

  • Change Analysis: Understand exactly how trees differ
  • Selective Updates: Apply only specific transformations
  • Custom Diffs: Implement your own mapping logic

TopDownMapper's Approach

  1. Starts at roots, works downward
  2. Matches nodes by:
    • Type equality
    • Structural similarity
    • Position in tree
  3. Automatically classifies changes as inserts/replaces/deletes

Pattern, Hole & PatternBuilder – The "Mad Libs" of Tree Transformations

Core Idea

A Pattern is a template tree with placeholders (Hole nodes) that can:
- Match against existing trees (filling holes with real nodes).
- Generate new trees (replacing holes with specified nodes).

Think of it like a regex for syntax trees, where Hole is your wildcard.

Key Components

  1. Hole (The Wildcard Node)
  2. Matches any node during pattern application.
  3. Numbered (e.g., Hole(1), Hole(2)) for reference.
  4. Optional constraints: Can restrict by node type/data.

  5. Pattern

  6. A Tree subclass with Hole nodes.

  7. PatternBuilder
    Manually converts nodes → holes:
    ```java
    // Start with a DiffTree or regular Tree
    PatternBuilder builder = new PatternBuilder(tree);

// Replace specific nodes with holes
builder.makeHole(nodeToReplace, 1); // Hole #1
builder.makeHole(anotherNode, 2); // Hole #2

Pattern pattern = builder.build();
```

TL;DR
- Hole = "Match anything here."
- Pattern = "Tree with missing pieces."
- PatternBuilder = "Let me pick where the holes go."

"Because sometimes you need to say ‘insert awesome here’." 🕳️🌳

Patcher & DefaultPatcher – The Tree Surgeons

Core Idea

A Patcher is the executioner of your patterns—it applies a Pattern (diff tree with holes) to a target tree, producing a modified version.

The DefaultPatcher is the standard implementation:
- Takes a source tree + pattern (diff tree with Holes).
- Matches holesapplies changesreturns new tree.

How It Works

  1. Input:

    • source: The original tree to modify.
    • pattern: A Pattern (usually built from a DiffTree).
  2. Process:

    • Matches Holes in the pattern to nodes in source.
    • Applies the diff operations (insert/replace/delete).
  3. Output: A new tree with changes applied.

Key Features

  • Non-destructive: Original tree remains unchanged.
  • Precise: Only modifies matched subtrees.

When to Use

  • Bulk refactoring: Apply the same fix across many files.
  • Code generation: Use patterns as templates.

Why Only DefaultPatcher?

The interface exists so you can implement custom patch logic if needed. Most use cases are covered by the default impl.

TL;DR
- Patcher = "Apply this pattern here."
- DefaultPatcher = "Works out of the box."

"Like sed for your syntax trees." 🔧🌳

Contributors

  • Ivan Kniazkov, @kniazkov
  • Polina Volkhontseva, @pollyvolk
  • Andrei Grishchenko, @GingerYouth

See our Contributing policy.

Owner

  • Name: CQFN
  • Login: cqfn
  • Kind: organization
  • Email: team@cqfn.org

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