https://github.com/cronokirby/ludus-emu

An NES emulator using the ludus crate

https://github.com/cronokirby/ludus-emu

Science Score: 13.0%

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Last synced: 10 months ago · JSON representation

Repository

An NES emulator using the ludus crate

Basic Info
  • Host: GitHub
  • Owner: cronokirby
  • License: mit
  • Language: Rust
  • Default Branch: master
  • Size: 8.79 KB
Statistics
  • Stars: 3
  • Watchers: 0
  • Forks: 0
  • Open Issues: 0
  • Releases: 0
Created about 7 years ago · Last pushed about 7 years ago
Metadata Files
Readme License

README.md

Ludus-Emu

Another NES emulator written in rust.

This exists as an example of using the ludus crate to create a standalone program.

Installing

Given the few dependencies this app relies on, it should be as simple as: git clone https://github.com/cronokirby/ludus-emu cd ludus-emu cargo build --release (Note: you probably want to run on release if you don't want choppy gameplay.)

Usage

Running a game

ludus-emu rom

By default the largest scaling is chosen, but this can be set manually as well: ludus-emu rom --scale 2

ATM ludus-emu only supports .nes (INES) files, which are the most common format for nes roms.

Controls

Right now, only hardwired mapping between keys and controllers is supported, but in the future I plan to add remappable configuration via some kind of file format.

| Button | Key | | :----: | :-: | | A | K | | B | J | | Start | H | | Select | G | | Up | W | | Down | S | | Left | A | | Right | D |

In addition, Esc closes the window, and Enter resets the console.

Current state

Working

  • CPU, and thus core gameplay
  • PPU, and thus graphics
  • APU, and thus audio
  • Basic controls via hardwired key mapping
  • Mappers 0, 1, 2, so common games like Super Mario Bros, and Donkey Kong

Not Working

  • Save States of any kind
  • Keeping SRAM files for each game
  • More complex Mappers

Owner

  • Name: Lúcás Meier
  • Login: cronokirby
  • Kind: user
  • Location: Seattle

"apprentice cryptographer"

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