opengl-skyboxes-and-photoshop-tutorial
Creative commons skyboxes for use in OpenGL C++ and photoshop tutorial for how to create custom high resolution cubemap skyboxes
https://github.com/sheraadams/opengl-skyboxes-and-photoshop-tutorial
Science Score: 26.0%
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○Scientific vocabulary similarity
Low similarity (9.7%) to scientific vocabulary
Keywords
Repository
Creative commons skyboxes for use in OpenGL C++ and photoshop tutorial for how to create custom high resolution cubemap skyboxes
Basic Info
- Host: GitHub
- Owner: sheraadams
- Language: C
- Default Branch: main
- Homepage: https://www.youtube.com/watch?v=7LiPo5eH600
- Size: 53.6 MB
Statistics
- Stars: 18
- Watchers: 2
- Forks: 1
- Open Issues: 0
- Releases: 0
Topics
Metadata Files
README.md
About the Project
This is a repository resource loaded with high-resolution skyboxes for use with OpenGL (C++). Most of the skyboxes here are open source but are cited below for reference. Tutorials are linked below to demonstrate Photoshop's best practices for preserving detail and resolution when working with the images.
Skybox Previews
Photoshop Tutorial Links
Using OpenGL and Photoshop to make 20000 x 15000, 300 dpi resolution skyboxes in Photoshop in less than two minutes.
Other videos:
Also check out how to configure your opengl project and how to create game assets.
Tutorial Previews

Function
The skyboxes use the following C++ function to create the skybox with OpenGL. Note that left and right are horizontally reflected. Also, front and back are horizontally reflected.
cpp
vector<std::string> faces
{
"resources/textures/space/right.jpg", // right
"resources/textures/space/left.jpg", // left
"resources/textures/space/top.jpg", // top
"resources/textures/space/bottom.jpg", // bottom
"resources/textures/space/front.jpg", // front
"resources/textures/space/back.jpg", // back
};
unsigned int cubemapTexture = texture.loadCubemap(faces)
XCode Usage
Open a terminal in the project directory and run the code to remove the old build folder and generate a new one with the Xcode project file.
```bash mkdir build cd build cmake -G Xcode ..
Usage: when updating the build folder, remove it first then regenerate the folder as above
rm -rf build ``` Set the working directory in Xcode using Product > Scheme > Edit Scheme > Run Debug > Options > Working Directory > (Check Set Custom) > Project directory/build.
Build and run the project.
License:
The code is based on various tutorial code from LearnOpenGL.com.
Tutorial code is Joey DeVries and licensed under the CC BY 4.0 License.
Modifications and additional contributions are Shera Adams and licensed under the Apache 2.0 License.
Proudly crafted with by Shera Adams.
Image and Media References
Check out my references here.
Proudly crafted with by Shera Adams.
Owner
- Name: Shera Adams
- Login: sheraadams
- Kind: user
- Location: Burlington, VT
- Company: The Hoffner Group
- Repositories: 28
- Profile: https://github.com/sheraadams
Software Engineer / Graphics Engineer
GitHub Events
Total
- Watch event: 3
- Push event: 2
- Fork event: 2
Last Year
- Watch event: 3
- Push event: 2
- Fork event: 2