diddy_kong

Out recreation of Diddy Kong

https://github.com/jawsz5/diddy_kong

Science Score: 44.0%

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  • Scientific vocabulary similarity
    Low similarity (3.9%) to scientific vocabulary
Last synced: 6 months ago · JSON representation ·

Repository

Out recreation of Diddy Kong

Basic Info
  • Host: GitHub
  • Owner: Jawsz5
  • Language: Python
  • Default Branch: main
  • Size: 29.2 MB
Statistics
  • Stars: 0
  • Watchers: 1
  • Forks: 0
  • Open Issues: 0
  • Releases: 0
Created 12 months ago · Last pushed 10 months ago
Metadata Files
Readme Citation

README.md

Diddy_Kong

Out recreation of Diddy Kong

Ex:

screenshot

Rules: The main objective of the game is to get our character (Diddy Kong) to the treasure without getting killed. Diddy kong will have a health bar and if that goes to 0, the game is over. If Diddy Kong gets hit by an enemy, he loses part of his health depending on the level chosen If Diddy Kong falls into the ocean, he immediately loses all his health There will also be a timer to reach the treasure. If the time is up, you lose the game. There will be three levels to this game (Easy, Medium, Hard)

Easy Level: Timer will be 2 minutes 3 Enemy sprites Each hit does 10% damage

Medium Level (if time permits): Timer will be 1 minute 5 Enemy sprites Each hit does 30% damage Hard Level (if time permits): Timer will be 30 seconds 10 Enemy Sprites Each hit does 50% damage

Controls: Can select from 3 presets Required Controls: Jump If clicked twice before reaching the vertex of the jump, jump again Crouch Forward Backward Grab (this is used for multiple other controls): grab vine, weapon, etc. Press grab again to throw Auto drop anything held if grabbing a vine

Preset 1: W A S D Space

Preset 2: I J K L Space

Preset 3: Up Left Down Right control

Owner

  • Name: Jazil
  • Login: Jawsz5
  • Kind: user

Citation (citations.txt)

Treasure chest animations - https://opengameart.org/content/treasure-chests

GitHub Events

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  • Member event: 1
  • Push event: 97
Last Year
  • Member event: 1
  • Push event: 97