physically-based-api

A database of physically based values for CG artists.

https://github.com/antonpalmqvist/physically-based-api

Science Score: 26.0%

This score indicates how likely this project is to be science-related based on various indicators:

  • CITATION.cff file
  • codemeta.json file
    Found codemeta.json file
  • .zenodo.json file
    Found .zenodo.json file
  • DOI references
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  • JOSS paper metadata
  • Scientific vocabulary similarity
    Low similarity (11.4%) to scientific vocabulary

Keywords

3d 3d-graphics computer-graphics gamedev materialx openpbr pbr physically-based-rendering real-time-rendering rendering unreal-engine usd vfx
Last synced: 6 months ago · JSON representation

Repository

A database of physically based values for CG artists.

Basic Info
Statistics
  • Stars: 427
  • Watchers: 17
  • Forks: 16
  • Open Issues: 7
  • Releases: 0
Topics
3d 3d-graphics computer-graphics gamedev materialx openpbr pbr physically-based-rendering real-time-rendering rendering unreal-engine usd vfx
Created over 4 years ago · Last pushed 6 months ago
Metadata Files
Readme Contributing License Citation

README.md

Physically Based API

A database of physically based values for CG artists.

Screenshot of the web implementation

Features

  • Open Database: Access a curated collection of physically based material values
  • Lightweight: The entire dataset is optimized for quick loading and integration as presets
  • API Access: Connect your tools to the API to get the latest updates from the database
  • Community-Driven: Contribute new materials or improve existing ones
  • Free License: All data is released under CC0 1.0

Getting Started

Access the API and documentation at https://api.physicallybased.info

Implementations

Explore the database through these implementations:

Contribute

Contributions are welcome! Whether you want to add new entries, corrections, or suggestions, your help is appreciated. See CONTRIBUTING.md for guidelines.

License

The database is made available under the CC0 1.0 license, which means you are free to use, modify, and distribute its content without any restrictions, even for commercial purposes.

Shader ball used for renders is from ASWF USD WG and is licensed under CC BY 4.0

Owner

  • Name: Anton Palmqvist
  • Login: AntonPalmqvist
  • Kind: user

3d artist with an interest in web development

GitHub Events

Total
  • Issues event: 5
  • Watch event: 32
  • Issue comment event: 7
  • Push event: 30
  • Pull request event: 12
Last Year
  • Issues event: 5
  • Watch event: 32
  • Issue comment event: 7
  • Push event: 30
  • Pull request event: 12

Issues and Pull Requests

Last synced: 6 months ago

All Time
  • Total issues: 2
  • Total pull requests: 3
  • Average time to close issues: about 1 month
  • Average time to close pull requests: less than a minute
  • Total issue authors: 2
  • Total pull request authors: 1
  • Average comments per issue: 1.5
  • Average comments per pull request: 0.0
  • Merged pull requests: 1
  • Bot issues: 0
  • Bot pull requests: 0
Past Year
  • Issues: 2
  • Pull requests: 3
  • Average time to close issues: about 1 month
  • Average time to close pull requests: less than a minute
  • Issue authors: 2
  • Pull request authors: 1
  • Average comments per issue: 1.5
  • Average comments per pull request: 0.0
  • Merged pull requests: 1
  • Bot issues: 0
  • Bot pull requests: 0
Top Authors
Issue Authors
  • Aeva (2)
  • chenpaner (1)
  • YuriKruglov (1)
  • pablode (1)
  • dkeraudren (1)
Pull Request Authors
  • AntonPalmqvist (11)
Top Labels
Issue Labels
Pull Request Labels

Dependencies

.github/workflows/check-broken-links.yml actions
  • actions/checkout v3 composite
  • lycheeverse/lychee-action v1 composite