Science Score: 67.0%
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○Scientific vocabulary similarity
Low similarity (9.8%) to scientific vocabulary
Repository
Qompass AI Unreal
Basic Info
- Host: GitHub
- Owner: qompassai
- License: agpl-3.0
- Language: Shell
- Default Branch: main
- Size: 253 KB
Statistics
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
- Releases: 12
Metadata Files
README.md
Qompass AI on Unreal
Qompass AI Unreal Solutions: A more humane UX for AI
▶️ Qompass AI Quick Start
📄 We advise you read the script BEFORE running it 😉
#!/usr/bin/env sh # /qompassai/unreal/scripts/quickstart.sh # Qompass AI Unreal Quickstart # Copyright (C) 2025 Qompass AI, All rights reserved #################################################### set -eu OS=$(uname -s | tr '[:upper:]' '[:lower:]') case "$OS" in linux*) OS="linux" LOCAL="$HOME/.local" ;; darwin*) OS="macos" LOCAL="$HOME/.local" ;; msys* | mingw* | cygwin*) OS="windows" LOCAL="$USERPROFILE/.local" ;; *) echo "❌ Unsupported OS for this script." exit 1 ;; esac BIN="$LOCAL/bin" mkdir -p "$BIN" echo "╭─────────────────────────────────────────────╮" echo "│ Qompass AI · Unreal Engine Quickstart │" echo "╰─────────────────────────────────────────────╯" echo " © 2025 Qompass AI. All rights reserved " echo echo "Which Unreal Engine version do you want to set up?" echo " 1) 5.6 (latest)" echo " 2) 5.5" echo " 3) 5.4" echo " 4) Custom branch or tag" echo " q) Quit" printf "Choose [1]: " read -r verch case "${verch:-1}" in 1 | "") UE_BRANCH="5.6" ;; 2) UE_BRANCH="5.5" ;; 3) UE_BRANCH="5.4" ;; 4) printf " Enter branch/tag: " read -r UE_BRANCH ;; q | Q) exit 0 ;; *) echo "Invalid choice" exit 1 ;; esac UE_DIR="$LOCAL/UnrealEngine" if [ ! -d "$UE_DIR" ]; then echo "==> Cloning Unreal Engine $UE_BRANCH into $UE_DIR ..." git clone -b "$UE_BRANCH" --single-branch "https://github.com/EpicGames/UnrealEngine.git" "$UE_DIR" || git clone -b "$UE_BRANCH" --single-branch "git@github.com:EpicGames/UnrealEngine.git" "$UE_DIR" else echo "==> Updating UE source for branch $UE_BRANCH ..." cd "$UE_DIR" git checkout "$UE_BRANCH" git fetch --all fi cd "$UE_DIR" echo echo "Pick platforms to build for (multi-select, e.g., 1 3 6)." echo " 1) Linux (default)" echo " 2) LinuxARM64" echo " 3) Windows" echo " 4) Mac" echo " 5) Android" echo " 6) iOS" echo " 7) tvOS" echo " 8) VisionOS" echo " a) All" echo " q) Quit" printf "Which platform(s)? [1]: " read -r plats [ -z "${plats:-}" ] && plats="1" [ "$plats" = "q" ] && exit 0 PLATFLAGS="" PLATSDKS="" for sel in $plats; do case "$sel" in 1) PLATFLAGS="$PLATFLAGS Linux" ;; 2) PLATFLAGS="$PLATFLAGS LinuxArm64" ;; 3) PLATFLAGS="$PLATFLAGS Win64" ;; 4) PLATFLAGS="$PLATFLAGS Mac" ;; 5) PLATFLAGS="$PLATFLAGS Android" PLATSDKS="$PLATSDKS Android" ;; 6) PLATFLAGS="$PLATFLAGS IOS" PLATSDKS="$PLATSDKS IOS" ;; 7) PLATFLAGS="$PLATFLAGS TVOS" PLATSDKS="$PLATSDKS TVOS" ;; 8) PLATFLAGS="$PLATFLAGS VisionOS" ;; a | A) PLATFLAGS="Linux LinuxArm64 Win64 Mac Android IOS TVOS VisionOS" PLATSDKS="Android IOS TVOS" break ;; *) ;; esac done echo echo "Build system:" echo " 1) Official Unreal Automation Tool (multi-platform, Installed Build) [default]" echo " 2) Local developer Makefile build (for Linux devs, Editor only, fast)" printf "Choose build system [1]: " read -r buildsys [ -z "$buildsys" ] && buildsys="1" if [ "$buildsys" = "2" ]; then echo "==> Generating Makefiles for local developer build..." ./GenerateProjectFiles.sh -makefiles echo echo "Makefile build menu:" echo " 1) Build Editor (default: Development)" echo " 2) Build Editor (Debug: much slower)" echo " 3) Build all essential tools (UnrealPak, ShaderCompileWorker, etc.)" echo " 4) Clean and full rebuild of Editor" echo " 5) Build UnrealGame" echo " q) Quit" printf "Choose [1]: " read -r maketgt [ -z "$maketgt" ] && maketgt="1" echo "==> Ensuring ASP.NET Core HTTPS dev certificate is trusted for local development (if required)..." dotnet dev-certs https --trust || { echo "❌ Could not trust HTTPS certificate. See https://aka.ms/dev-certs-trust for manual steps." } case "$maketgt" in 1 | "") echo "==> Building Unreal Editor (Development, StandardSet)..." make -j"$(nproc)" # "make" on its own builds the editor ("StandardSet") ;; 2) echo "==> Building Unreal Editor (Debug)..." make -j"$(nproc)" UnrealEditor-Linux-Debug ;; 3) echo "==> Building essential tools..." make -j"$(nproc)" CrashReportClient ShaderCompileWorker UnrealLightmass InterchangeWorker UnrealPak UnrealEditor ;; 4) echo "==> Cleaning and rebuilding the Editor..." make UnrealEditor ARGS="-clean" && make -j"$(nproc)" UnrealEditor ;; 5) echo "==> Building UnrealGame..." make -j"$(nproc)" UnrealGame ;; q | Q) exit 0 ;; *) echo "Unknown choice, doing make (default)..." make -j"$(nproc)" ;; esac if [ "$OS" = "linux" ]; then TOOLS="UnrealEditor UnrealPak ShaderCompileWorker CrashReportClient UnrealLightmass InterchangeWorker UnrealGame" TOOLROOT="$UE_DIR/Engine/Binaries/Linux" for tool in $TOOLS; do [ -f "$TOOLROOT/$tool" ] && ln -sf "$TOOLROOT/$tool" "$BIN/$tool" && echo " → Symlinked $tool -> $BIN/$tool" done echo echo "==> Done. Run the editor with:" echo "cd $TOOLROOT" echo "./UnrealEditor" echo echo "To open a project:" echo "./UnrealEditor \"/path/to/YourProject.uproject\"" echo echo "Append -game to run as a game, or see Unreal docs for more CLI options." else echo "Development makefile build is only implemented for Linux." fi else echo echo "Choose configs (1 Development [default] 2 Debug 3 Test 4 Shipping a All)" printf "Configs: " read -r buildconfs [ -z "${buildconfs:-}" ] && buildconfs="1" CONFVAL="" for sel in $buildconfs; do case "$sel" in 1) CONFVAL="${CONFVAL}Development;" ;; 2) CONFVAL="${CONFVAL}Debug;" ;; 3) CONFVAL="${CONFVAL}Test;" ;; 4) CONFVAL="${CONFVAL}Shipping;" ;; a | A) CONFVAL="Debug;Development;Test;Shipping" break ;; *) ;; esac done CONFVAL=$(echo "$CONFVAL" | sed 's/;$//') echo "Enable extra build options:" echo " 1) Derived Data Cache (DDC)" echo " 2) CEF (Chromium Embedded Framework)" echo " 3) ISPC (Vectorization)" echo " 4) All" echo " n) None [default]" printf "Features [n]: " read -r feat [ -z "$feat" ] && feat="n" WITH_DDC=false CEF3=false ISPC=false case "$feat" in 4) WITH_DDC=true CEF3=true ISPC=true ;; *) echo "$feat" | grep 1 >/dev/null && WITH_DDC=true echo "$feat" | grep 2 >/dev/null && CEF3=true echo "$feat" | grep 3 >/dev/null && ISPC=true ;; esac echo "==> Updating submodules and prerequisites..." git submodule update --init --recursive ./Setup.sh ./GenerateProjectFiles.sh PLAT_SETS="" for pf in $PLATFLAGS; do PLAT_SETS="$PLAT_SETS -set:With${pf}=true" done CARGS="" [ "$CEF3" = "true" ] && CARGS="$CARGS -set:ExtraCompileArgs=-bCompileCEF3" [ "$ISPC" = "true" ] && CARGS="$CARGS -set:ExtraCompileArgs=-bCompileISPC" [ "$WITH_DDC" = "true" ] || WITH_DDC="false" echo "==> Building Unreal Engine with selected options..." ./Engine/Build/BatchFiles/RunUAT.sh BuildGraph \ -script=Engine/Build/InstalledEngineBuild.xml \ -target="Make Installed Build Linux" \ "$PLAT_SETS" \ -set:GameConfigurations="$CONFVAL" \ -set:WithDDC=$WITH_DDC \ "$CARGS" \ -set:CompileDatasmithPlugins=false \ -set:AllowParallelExecutor=true echo "==> Build finished!" case "$OS" in linux) TOOLS="UnrealEditor UnrealPak ShaderCompileWorker" TOOLROOT="$UE_DIR/Engine/Binaries/Linux" ;; macos) TOOLS="UnrealEditor UnrealPak ShaderCompileWorker UnrealVersionSelector" TOOLROOT="$UE_DIR/Engine/Binaries/Mac" ;; windows) TOOLS="UnrealEditor.exe UnrealPak.exe ShaderCompileWorker.exe UnrealVersionSelector.exe" TOOLROOT="$UE_DIR/Engine/Binaries/Win64" ;; esac for tool in $TOOLS; do src="$TOOLROOT/$tool" dest="$BIN/$(basename "$tool" .exe)" if [ -f "$src" ]; then ln -sf "$src" "$dest" echo " → Symlinked $tool → $dest" else echo " ⚠ Not found: $src (may not have been built for this platform)" fi done SETLINE="export PATH=\"$BIN:\$PATH\"" for RCFILE in "$HOME/.bashrc" "$HOME/.zshrc" "$HOME/.profile"; do [ -f "$RCFILE" ] || continue grep -F "$SETLINE" "$RCFILE" >/dev/null 2>&1 || { printf '\n# Unreal Quickstart: Add local bin to PATH\n%s\n' "$SETLINE" >>"$RCFILE"; } done echo if [ -n "${PLATSDKS:-}" ]; then echo "SDK check results:" for sdk in $PLATSDKS; do found=0 case "$sdk" in Android) (command -v sdkmanager >/dev/null 2>&1 || [ -d "$HOME/Android/Sdk" ]) && found=1 ;; IOS | TVOS) command -v xcodebuild >/dev/null 2>&1 && found=1 ;; esac if [ "$found" -eq 1 ]; then echo " ✓ $sdk SDK found." else case "$sdk" in Android) echo " ⚠ Android SDK not found. Install Android Studio and ensure ANDROID_HOME is set." ;; IOS | TVOS) echo " ⚠ Xcode or iOS/tvOS SDK not found. Install Xcode and Xcode command line tools." ;; esac fi done fi echo echo "✅ Unreal Engine setup complete!" echo " → Main editor: $BIN/UnrealEditor" for tool in UnrealPak ShaderCompileWorker UnrealVersionSelector; do [ -x "$BIN/$tool" ] && echo " → $tool: $BIN/$tool" done echo " → Source: $UE_DIR" echo " → $BIN is in your PATH (after terminal restart)." echo echo "To launch Unreal Editor:" echo " UnrealEditor" echo echo "★ You might need to install additional SDKs/platform tools as described above." echo "★ For advanced platform packaging/configuration, confirm in official Unreal documentation." echo fi exit 0
🧭 About Qompass AI
Matthew A. Porter
Former Intelligence Officer
Educator & Learner
DeepTech Founder & CEOPublications
Developer Programs
[](https://developer.nvidia.com/) [](https://developers.facebook.com/) [](https://hackerone.com/phaedrusflow) [](https://huggingface.co/qompass) [](https://dev.epicgames.com/)Professional Profiles
Social Media
🔥 How Do I Support
🏛️ Qompass AI Pre-Seed Funding 2023-2025 🏆 Amount 📅 Date RJOS/Zimmer Biomet Research Grant $30,000 March 2024 Pathfinders Intern Program
View on LinkedIn$2,000 October 2024
🤝 How To Support Our Mission
[](https://github.com/sponsors/phaedrusflow) [](https://patreon.com/qompassai) [](https://liberapay.com/qompassai) [](https://opencollective.com/qompassai) [](https://www.buymeacoffee.com/phaedrusflow)🔐 Cryptocurrency Donations
**Monero (XMR):**![]()
42HGspSFJQ4MjM5ZusAiKZj9JZWhfNgVraKb1eGCsHoC6QJqpo2ERCBZDhhKfByVjECernQ6KeZwFcnq8hVwTTnD8v4PzyHFunding helps us continue our research at the intersection of AI, healthcare, and education
Frequently Asked Questions
### Q: How do you mitigate against bias? **TLDR - we do math to make AI ethically useful** ### A: We delineate between mathematical bias (MB) - a fundamental parameter in neural network equations - and algorithmic/social bias (ASB). While MB is optimized during model training through backpropagation, ASB requires careful consideration of data sources, model architecture, and deployment strategies. We implement attention mechanisms for improved input processing and use legal open-source data and secure web-search APIs to help mitigate ASB. [AAMC AI Guidelines | One way to align AI against ASB](https://www.aamc.org/about-us/mission-areas/medical-education/principles-ai-use) ### AI Math at a glance ## Forward Propagation Algorithm $$ y = w_1x_1 + w_2x_2 + ... + w_nx_n + b $$ Where: - $y$ represents the model output - $(x_1, x_2, ..., x_n)$ are input features - $(w_1, w_2, ..., w_n)$ are feature weights - $b$ is the bias term ### Neural Network Activation For neural networks, the bias term is incorporated before activation: $$ z = \sum_{i=1}^{n} w_ix_i + b $$ $$ a = \sigma(z) $$ Where: - $z$ is the weighted sum plus bias - $a$ is the activation output - $\sigma$ is the activation function ### Attention Mechanism- aka what makes the Transformer (The "T" in ChatGPT) powerful - [Attention High level overview video](https://www.youtube.com/watch?v=fjJOgb-E41w) - [Attention Is All You Need Arxiv Paper](https://arxiv.org/abs/1706.03762) The Attention mechanism equation is: $$ Attention(Q, K, V) = softmax(\frac{QK^T}{\sqrt{d_k}})V $$ Where: - $Q$ represents the Query matrix - $K$ represents the Key matrix - $V$ represents the Value matrix - $d_k$ is the dimension of the key vectors - $\text{softmax}(\cdot)$ normalizes scores to sum to 1 ### Q: Do I have to buy a Linux computer to use this? I don't have time for that! ### A: No. You can run Linux and/or the tools we share alongside your existing operating system: - Windows users can use Windows Subsystem for Linux [WSL](https://learn.microsoft.com/en-us/windows/wsl/install) - Mac users can use [Homebrew](https://brew.sh/) - The code-base instructions were developed with both beginners and advanced users in mind. ### Q: Do you have to get a masters in AI? ### A: Not if you don't want to. To get competent enough to get past ChatGPT dependence at least, you just need a computer and a beginning's mindset. Huggingface is a good place to start. - [Huggingface](https://docs.google.com/presentation/d/1IkzESdOwdmwvPxIELYJi8--K3EZ98_cL6c5ZcLKSyVg/edit#slide=id.p) ### Q: What makes a "small" AI model? ### A: AI models ~=10 billion(10B) parameters and below. For comparison, OpenAI's GPT4o contains approximately 200B parameters.What a Dual-License Means
### Protection for Vulnerable Populations The dual licensing aims to address the cybersecurity gap that disproportionately affects underserved populations. As highlighted by recent attacks[1], low-income residents, seniors, and foreign language speakers face higher-than-average risks of being victims of cyberattacks. By offering both open-source and commercial licensing options, we encourage the development of cybersecurity solutions that can reach these vulnerable groups while also enabling sustainable development and support. ### Preventing Malicious Use The AGPL-3.0 license ensures that any modifications to the software remain open source, preventing bad actors from creating closed-source variants that could be used for exploitation. This is especially crucial given the rising threats to vulnerable communities, including children in educational settings. The attack on Minneapolis Public Schools, which resulted in the leak of 300,000 files and a $1 million ransom demand, highlights the importance of transparency and security[8]. ### Addressing Cybersecurity in Critical Sectors The commercial license option allows for tailored solutions in critical sectors such as healthcare, which has seen significant impacts from cyberattacks. For example, the recent Change Healthcare attack[4] affected millions of Americans and caused widespread disruption for hospitals and other providers. In January 2025, CISA[2] and FDA[3] jointly warned of critical backdoor vulnerabilities in Contec CMS8000 patient monitors, revealing how medical devices could be compromised for unauthorized remote access and patient data manipulation. ### Supporting Cybersecurity Awareness The dual licensing model supports initiatives like the Cybersecurity and Infrastructure Security Agency (CISA) efforts to improve cybersecurity awareness[7] in "target rich" sectors, including K-12 education[5]. By allowing both open-source and commercial use, we aim to facilitate the development of tools that support these critical awareness and protection efforts. ### Bridging the Digital Divide The unfortunate reality is that too many individuals and organizations have gone into a frenzy in every facet of our daily lives[6]. These unfortunate folks identify themselves with their talk of "10X" returns and building towards Artificial General Intelligence aka "AGI" while offering GPT wrappers. Our dual licensing approach aims to acknowledge this deeply concerning predatory paradigm with clear eyes while still operating to bring the best parts of the open-source community with our services and solutions. ### Recent Cybersecurity Attacks Recent attacks underscore the importance of robust cybersecurity measures: - The Change Healthcare cyberattack in February 2024 affected millions of Americans and caused significant disruption to healthcare providers. - The White House and Congress jointly designated October 2024 as Cybersecurity Awareness Month. This designation comes with over 100 actions that align the Federal government and public/private sector partners are taking to help every man, woman, and child to safely navigate the age of AI. By offering both open source and commercial licensing options, we strive to create a balance that promotes innovation and accessibility. We address the complex cybersecurity challenges faced by vulnerable populations and critical infrastructure sectors as the foundation of our solutions, not an afterthought. ### References[1] International Counter Ransomware Initiative 2024 Joint Statement
[2] Contec CMS8000 Contains a Backdoor
[3] CISA, FDA warn of vulnerabilities in Contec patient monitors
[4] The Top 10 Health Data Breaches of the First Half of 2024
[5] CISA's K-12 Cybersecurity Initiatives
[7] A Proclamation on Cybersecurity Awareness Month, 2024
[8] Minneapolis school district says data breach affected more than 100,000 people
Owner
- Name: Qompass
- Login: qompassai
- Kind: organization
- Email: map@qompass.ai
- Location: United States of America
- Repositories: 1
- Profile: https://github.com/qompassai
Cost-Conscious GenAI Microservices
Citation (CITATION.cff)
cff-version: 1.2.0
title: "unreal"
message: "If you use this software, please cite it as below."
authors:
- family-names: "Porter"
given-names: "Matthew A."
orcid: "https://orcid.org/0000-0002-0302-4812"
affiliation: "Qompass AI"
version: "v2025-08-31"
date-released: "2025-08-31"
repository-code: "https://github.com/qompassai/unreal"
license: "Q-CDA-1.0"
keywords:
- AI
- Education
- Healthcare
- Post-Quantum Cryptography
- Quantum
- opensource
- software
abstract: "Qompass AI Unreal"
GitHub Events
Total
- Release event: 10
- Delete event: 1
- Push event: 108
- Create event: 15
Last Year
- Release event: 10
- Delete event: 1
- Push event: 108
- Create event: 15
Issues and Pull Requests
Last synced: 10 months ago
Dependencies
- cturra/ntp latest
- ghcr.io/epicgames/horde-server latest
- mongo 7.0.5-jammy
- redis 6.2-alpine