ardavis
Real-time Augmented Reality Data Visualization based on Unity, IATK, and Vuforia
Science Score: 31.0%
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✓CITATION.cff file
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✓codemeta.json file
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○Scientific vocabulary similarity
Low similarity (13.1%) to scientific vocabulary
Keywords
Repository
Real-time Augmented Reality Data Visualization based on Unity, IATK, and Vuforia
Basic Info
Statistics
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
- Releases: 2
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Metadata Files
README.md
ARdavis
Augmented Reality Data Visualization based on Unity, IATK, and Vuforia
Overview
This project showcases an innovative approach to data visualization using Augmented Reality (AR) with Unity, leveraging the capabilities of the Immersive Analytics Toolkit (IATK) and Vuforia. It aims to provide users with immersive and interactive data visualization experiences, enhancing understanding and engagement with complex datasets.
Program preview
Features
- Augmented Reality Visualizations: Utilizes AR to bring data visualizations into the real world, offering a new dimension of interaction.
- IATK Integration: Employs the Immersive Analytics Toolkit for efficient and flexible data visualization within Unity.
- Vuforia Support: Leverages Vuforia for robust AR tracking and image recognition, ensuring a seamless user experience.
Getting Started
Prerequisites
- Unity 2021.3 or newer
- Vuforia Engine Unity
- Immersive Analytics Toolkit (IATK) for Unity
Installation
Clone the repository:\
git clone https://github.com/galn14/ARdavis.gitOpen the project in Unity:
Launch Unity Hub.
Click on 'Add' and select the cloned project directory.
Select the appropriate Unity version and open the project.
Import Vuforia Engine AR:
Download the Vuforia Engine AR package from the Vuforia website.
In Unity, go to Assets > Import Package > Custom Package and select the downloaded package.
Import IATK:
Download the IATK package from its Github repository.
Import it into your Unity project as you did with Vuforia.
Configuration
- Vuforia Setup:
- Go to Window > Vuforia Configuration.
- Add your Vuforia license key and set up your database as per your project needs.
- AR Visualization Setup:
- Use the IATK tools within Unity to create your data visualizations.
- Apply Vuforia AR tracking to integrate these visualizations into the AR environment.
Team
A big thank you to the team who have helped make this project possible:
License
This project is licensed under the MIT License - see the LICENSE.md file for details.
Acknowledgments
- Unity Technologies for the Unity Engine.
- The IATK team for their immersive analytics toolkit.
- Vuforia Engine AR for their AR development platform.
Owner
- Name: Galeno Areliano
- Login: galn14
- Kind: user
- Repositories: 1
- Profile: https://github.com/galn14
Citation (CITATION.bib)
@INPROCEEDINGS{cordeil2019iatk,
author={Cordeil, Maxime and Cunningham, Andrew and Bach, Benjamin and Hurter, Christophe and Thomas, Bruce H. and Marriott, Kim and Dwyer, Tim},
booktitle={2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)},
title={IATK: An Immersive Analytics Toolkit},
year={2019},
pages={200-209},
doi={10.1109/VR.2019.8797978},
organization={IEEE}}
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