Recent Releases of pysplishsplash
pysplishsplash - 2.13.0
- added implementation of surface tension method: Jeske et al. "Implicit Surface Tension for SPH Fluid Simulation", ACM Transactions on Graphics, 2023 (thanks to Stefan Rhys Jeske)
- bugfix: in emitter scenes now all particles are reset correctly
- updated PositionBasedDynamics
- updated GenericParameters
- added citation file
- fixed rigid body colors in visualization
- fixed export of static rigid bodies
- added missing include
- fixed addKeyFunc in Python interface
- added a CMake option for each tool so that the build can be disabled/enabled
- all scene file parameters are now GenericParameters
- updated Python examples
- added ParameterParser tool which can generate a scene file json schema or an example scene file with all parameters
- added json schema for scene files
- fixed OBJ meshes
- updated glfw
- updated pybind11
- C++
Published by janbender over 2 years ago
pysplishsplash - 2.12.0
- added PLY exporter
- improved the DFSPH implementation significantly
- added documentation for DFSPH
- improved GUI
- updated imgui
- removed AntTweakBar
- bugfixes
- implemented an avx version of XSPH
- updated Catch2
- fixes for new gcc version
- updated cxxopts
- updated Readme
- removed numpy restriction
- updated to Eigen 3.4.0
- updated to PBD 2.0.1
- fixed command line parameter evaluation
- updated documentation
- implemented a non-avx version of the elasticity solver by Kugelstadt et al. "Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control", 2021
- Linux fixes
- C++
Published by janbender about 3 years ago
pysplishsplash - 2.11.0
- added implementation of elasticity solver by Kugelstadt et al. "Fast Corotated Elastic SPH Solids with Implicit Zero-Energy Mode Control", 2021
- added fast AVX Cholesky solver written by José Antonio Fernández-Fernández
- added a tool to skin a visual mesh to the moving particles of an elastic solid in a postprocessing step
- extended the volume sampling tool by the method of Kugelstadt et al. 2021
- extended the volume sampling tool by the method of Jiang et al. 2015
- now each fluid model has an id
- extended exporters to write one file per object id
- added new foam generator tool to generate spray, foam and bubble particles in a postprocessing step in order to improve the visual realism of the final rendering
- added documentation of the foam generator
- C++
Published by janbender over 4 years ago
pysplishsplash - 2.10.0
- added support of embedded Python scripts (must be activated in CMake)
- added possibility to animate rigid bodies in Python
- added Implicit Compressible SPH pressure solver by Gissler et al. 2020
- fixed bug in AnimationField (thanks to Lukas Westhofen)
- improved stability of volume maps
- added ParaView partio plugin
- extended tooltips by json key
- small avx improvements
- fluid can have an initial angular velocity
- improved Maya plugin
- added support of asynchronous file writing in the partio exporter
- added reset callback
- added documentation about how to implement an exporter
- added a Python data exporter example (can export rigid bodies in all formats supported by meshio)
- added an OBJ rigid body exporter
- implemented a simple interface to register own particle and rigid body exporters
- extracted the scene configuration in a singleton class
- simplified the interface to register a new non-pressure force
- C++
Published by janbender over 4 years ago
pysplishsplash - 2.9.0
- added new surface tension model (thanks to Fernando Zorilla and Marcel Ritter)
- added a test for reading and writing the state of a simulation
- updated to Eigen 3.3.8
- added a hotkey (m) to rescale the range of the current color map
- color maps range is determined automatically
- all particle fields can now be used for rendering
- improved stability of implicit boundary handling
- improved documentation
- added DebugTools class which generates additional particle data for debugging
- added Python example to add a particle field, this can be used for visual debugging or to export additional data per particle
- updated pybind
- improved warmstart
- added build instructions
- added more colormaps
- improved documentation
- added version file
- C++
Published by janbender about 5 years ago
pysplishsplash - 2.8.7
- updated to Eigen 3.3.8
- added a hotkey (m) to rescale the range of the current color map
- color maps range is determined automatically
- all particle fields can now be used for rendering
- improved stability of implicit boundary handling
- improved documentation
- added DebugTools class which generates additional particle data for debugging
- added Python example to add a particle field, this can be used for visual debugging or to export additional data per particle
- updated pybind
- improved warmstart
- added build instructions
- added more colormaps
- improved documentation
- added version file
- C++
Published by janbender over 5 years ago
pysplishsplash - 2.8.0
- performance improvements
- added GUI based on the imgui library
- added GLFW
- removed dependency on glew
- removed dependency on freeglut
- bugfixes
- C++
Published by janbender over 5 years ago
pysplishsplash - 2.7.0
- added Python binding using pybind (thanks to Stefan Jeske)
- added Python examples
- performance improvements: Elasticity_Peer2018
- bugfixes
- new command line parameter to overwrite scene settings
- C++
Published by janbender almost 6 years ago
pysplishsplash - 2.6.0
- performance improvement: added AVX support for TimeStepDFSPH, DragForceGissler2017, ViscosityStandard, ViscosityWeiler2018, MicropolarModelBender2017
- added AVX support for 2D simulations
- added VTk export of rigid bodies
- added parameter to control min CFL step size
- cleaned up classes of graphical user interface
- exchanged Static/DynamicBoundarySimulator by SPHSimulator which can handle dynamic and static scenes
- added regular surface sampling
- updated to Eigen 3.3.7
- bugfixes
- C++
Published by janbender almost 6 years ago
pysplishsplash - 2.5.0
- added the boundary handling method "Volume Maps: An Implicit Boundary Representation for SPH"
- added the boundary handling method "Density Maps for Improved SPH Boundary Handling"
- added regular particle sampling
- PartioViewer can play sequences
- PartioViewer can write sequences as jpg files
- PartioViewer can generate movies using ffmpeg
- PartioViewer can render rigid body data
- PartioViewer supports multiphase data
- user can now save/load the complete state of the simulation
- bugfixes
- C++
Published by janbender over 6 years ago
pysplishsplash - 2.4.0
- added rigid body export
- added VTK file export (enables the data import in ParaView)
- added file dialog for Windows
- added a Python plugin for Maya to model scenes in Maya and export them to SPlisHSPlasH
- added animation fields to animate particles in an area using a math script
- improved fluid emitters
- added option to simulate without GUI
- added GPU neighborhood search (cuNSearch) which can be selected in CMake
- C++
Published by janbender over 6 years ago
pysplishsplash - 2.3.0
- added the Implicit SPH Formulation for Incompressible Linearly Elastic Solids of Peer et al. 2017
- added Corotated SPH for deformable solids of Becker et al. 2009
- SPlisHSPlasH now supports 2D simulations
- SPlisHSPlasH now has enhanced particle coloring
- partio export of arbitrary particle attributes is now supported
- renamed Static/DynamicBoundaryDemo to Static/DynamicBoundarySimulator
- added documentation of file format
- added colormaps
- fixed race condition
- fixed single precision build
- updated PositionBasedDynamics
- C++
Published by janbender about 7 years ago
pysplishsplash - 2.2.0
- added support for multi-phase simulations
- C++
Published by janbender almost 8 years ago
pysplishsplash - 2.1.0
- added implicit viscosity computation of Weiler et al. 2018
- added implicit viscosity computation of Takahashi et al. 2015
- significantly improved performance of Projective Fluids
- added counting class
- C++
Published by janbender almost 8 years ago
pysplishsplash - 2.0.0
- the parameters of all methods are now handled by the library GenericParameters
- the GUI is automatically generated using the information of the generic parameters
- updated PositionBasedDynamics library which now supports arbitrary rigid body collisions
- added Logger
- C++
Published by janbender about 8 years ago
pysplishsplash - 1.3.1
- added implicit viscosity computation of Peer and Teschner 2016
- fixed drag force computation of Gissler et al. 2017
- C++
Published by janbender over 8 years ago
pysplishsplash - 1.3.0
- added implicit viscosity computation of Peer et al. 2015
- SPlisHSPlasH now uses MD5 hashes to verify that cache files are valid
- added volume sampling tool
- cleanup fluid model
- added drag force computation of Gissler et al. 2017
- added drag force computation of Macklin et al. 2014
- bugfixes
- C++
Published by janbender over 8 years ago
pysplishsplash - 1.2.0
- added micropolar model for turbulent fluids (Bender et al., "A Micropolar Material Model for Turbulent SPH Fluids", ACM SIGGRAPH/EUROGRAPHICS Symposium on Computer Animation, 2017)
- added vorticity confinement method
- added fluid emitters
- added partio export for fluid simulations
- updated to Eigen 3.3.4
- bugfixes
- C++
Published by janbender over 8 years ago
pysplishsplash - 1.1.0
- added new scenes
- added implicit viscosity (Bender and Koschier, "Divergence-free SPH for incompressible and viscous fluids", IEEE Transactions on Visualization and Computer Graphics, 2017)
- added Projective Fluids implementation (Weiler et al., "Projective Fluids", Proceedings of Motion in Games, ACM, 2016)
- updated CompactNSearch
- updated PositionBasedDynamics
- optimized DFSPH
- updated to Eigen 3.3
- C++
Published by janbender almost 9 years ago