Science Score: 10.0%
This score indicates how likely this project is to be science-related based on various indicators:
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○CITATION.cff file
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○codemeta.json file
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○.zenodo.json file
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○DOI references
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○Academic publication links
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✓Committers with academic emails
2 of 8 committers (25.0%) from academic institutions -
○Institutional organization owner
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○JOSS paper metadata
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○Scientific vocabulary similarity
Low similarity (10.7%) to scientific vocabulary
Repository
Perlin noise library for Python
Basic Info
- Host: GitHub
- Owner: caseman
- License: mit
- Language: Python
- Default Branch: master
- Size: 153 KB
Statistics
- Stars: 446
- Watchers: 16
- Forks: 71
- Open Issues: 20
- Releases: 0
Metadata Files
README.txt
Native-code and shader implementations of Perlin noise for Python By Casey DuncanThis package is designed to give you simple to use, fast functions for generating Perlin noise in your Python programs. Perlin noise is famously called the "salt" of procedural generation, as it adds considerable flavor in its application. Noise is commonly used for imparting realism in textures, animation and other procedural content generation -- placement of hairs, heights of mountains, density of forests, waving of a flag, etc. etc.. Ken Perlin invented the technique implemented in these algorithms following his work on the CGI for the movie Tron. Over time Perlin noise has become ubiquitous in CGI, and greatly contributed to the huge leap in realism that followed. This is a good overview of how Perlin noise works and some example uses: https://www.slideserve.com/Audrey/perlin-noise An excellent discussion of simplex noise can be found here: http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf The noise library includes native-code implementations of Perlin "improved" noise and Perlin simplex noise. It also includes a fast implementation of Perlin noise in GLSL, for use in OpenGL shaders. The shader code and many of the included examples require Pyglet (http://www.pyglet.org), the native-code noise functions themselves do not, however. The Perlin improved noise functions can also generate fBm (fractal Brownian motion) noise by combining multiple octaves of Perlin noise. Functions for convenient generation of turbulent noise in shaders are also included. Installation uses the standard Python distutils regime: python setup.py install This will compile and install the noise package into your Python site packages. The functions and their signatures are documented in their respective docstrings. Use the Python help() function to read them. >>> import noise >>> help(noise) The examples directory contains sample programs using the noise functions. I hope you find this package useful. Please send suggestions and bug reports to my email above. ---- Blue planet texture used for atmosphere example courtesy NASA
Owner
- Name: Casey Duncan
- Login: caseman
- Kind: user
- Location: Colorado
- Repositories: 31
- Profile: https://github.com/caseman
GitHub Events
Total
- Issues event: 2
- Watch event: 29
- Issue comment event: 5
- Fork event: 3
Last Year
- Issues event: 2
- Watch event: 29
- Issue comment event: 5
- Fork event: 3
Committers
Last synced: almost 3 years ago
Top Committers
| Name | Commits | |
|---|---|---|
| Casey Duncan | c****n@g****m | 38 |
| Federico Tomassetti | f****i@g****m | 5 |
| Bret Curtis | p****a@g****m | 2 |
| Casey Duncan | c****n@c****m | 2 |
| Christoph Gohlke | c****e@u****u | 2 |
| Hector Dearman | h****d@g****m | 1 |
| James Martin | j****n@o****u | 1 |
| thEClaw | t****l@g****m | 1 |
Committer Domains (Top 20 + Academic)
Issues and Pull Requests
Last synced: 11 months ago
All Time
- Total issues: 28
- Total pull requests: 14
- Average time to close issues: 8 months
- Average time to close pull requests: 2 months
- Total issue authors: 27
- Total pull request authors: 13
- Average comments per issue: 2.36
- Average comments per pull request: 0.86
- Merged pull requests: 6
- Bot issues: 0
- Bot pull requests: 0
Past Year
- Issues: 3
- Pull requests: 1
- Average time to close issues: 16 days
- Average time to close pull requests: N/A
- Issue authors: 3
- Pull request authors: 1
- Average comments per issue: 0.67
- Average comments per pull request: 0.0
- Merged pull requests: 0
- Bot issues: 0
- Bot pull requests: 0
Top Authors
Issue Authors
- morgajel (2)
- codershubham (1)
- Shaderboy (1)
- curtispuetz (1)
- glyme6139 (1)
- Incognitonomous (1)
- CruzR (1)
- hafizosina (1)
- Lrizika (1)
- tomjakubowski (1)
- tatarize (1)
- CreamyCookie (1)
- gurkanctn (1)
- fepegar (1)
- lordgordon (1)
Pull Request Authors
- psi29a (2)
- zbenjamin (1)
- chromy (1)
- auvipy (1)
- CruzR (1)
- mwshinn (1)
- ftomassetti (1)
- jamescamdenmartin (1)
- SeanceDog (1)
- gurkanctn (1)
- Kacper-W-Kozdon (1)
- tcld (1)
- cgohlke (1)
Top Labels
Issue Labels
Pull Request Labels
Packages
- Total packages: 3
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Total downloads:
- pypi 21,589 last-month
- Total docker downloads: 175
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Total dependent packages: 21
(may contain duplicates) -
Total dependent repositories: 185
(may contain duplicates) - Total versions: 10
- Total maintainers: 3
pypi.org: noise
Perlin noise for Python
- Homepage: https://github.com/caseman/noise
- Documentation: https://noise.readthedocs.io/
- License: UNKNOWN
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Latest release: 1.2.2
published over 11 years ago
Rankings
Maintainers (2)
pypi.org: noise-randomized
Perlin noise for Python
- Homepage: https://github.com/caseman/noise
- Documentation: https://noise-randomized.readthedocs.io/
- License: MIT License
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Latest release: 1.2.3
published over 4 years ago
Rankings
Maintainers (1)
conda-forge.org: noise
Perlin noise is ubiquitous in modern CGI. Used for procedural texturing, animation, and enhancing realism, Perlin noise has been called the "salt" of procedural content. Perlin noise is a type of gradient noise, smoothly interpolating across a pseudo-random matrix of values. The noise library includes native-code implementations of Perlin "improved" noise and Perlin simplex noise. It also includes a fast implementation of Perlin noise in GLSL, for use in OpenGL shaders. The shader code and many of the included examples require Pyglet (http://www.pyglet.org), the native-code noise functions themselves do not, however. The Perlin improved noise functions can also generate fBm (fractal Brownian motion) noise by combining multiple octaves of Perlin noise. Shader functions for convenient generation of turbulent noise are also included. - 1.2.2 AppVeyor support for Windows builds (Thanks to Federico Tomassetti) - 1.2.1 Fixes MSVC compatibility (Thanks to Christoph Gohlke) - 1.2.0 adds 4D simplex noise, tiling for 2D simplex noise, and parameterized lacunarity See CHANGES.txt for more details
- Homepage: https://github.com/caseman/noise
- License: MIT
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Latest release: 1.2.2
published about 8 years ago