https://github.com/flan8er/leptos_verlet
Science Score: 26.0%
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○Scientific vocabulary similarity
Low similarity (8.4%) to scientific vocabulary
Repository
Basic Info
- Host: GitHub
- Owner: Flan8er
- License: mit
- Language: Rust
- Default Branch: main
- Size: 52.1 MB
Statistics
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
- Releases: 8
Metadata Files
README.md
Leptos Verlet
An engine that allows the addition of interactive verlet simulations into any leptos app.
- Spawned objects are interactive through container bounds allowing for a uniquely interactive component.
- A host of prebuilt objects using an agnostic "builder" layer that allows the developer to define and spawn custom objects into the simulation.
Check out my other projects here!
Implementation
Using
```rust use leptos_verlet::prelude::*;
[component]
pub fn App() -> impl IntoView { let simulation_container = NodeRef::
let active_modifier: RwSignal<ModificationTarget> = RwSignal::new(ModificationTarget::None);
view! {
<VerletConfigProvider/>
<main class="w-screen h-screen flex items-center justify-center overflow-hidden relative">
<ElementPane active_modifier/>
<InfoModal active_modifier/>
<div
node_ref=simulation_container
class="w-full h-full relative"
>
<VerletCanvas parent_element=simulation_container/>
<MouseMonitor active_modifier/>
</div>
<ControlPane active_modifier/>
</main>
}
} ```
Custom Meshes
In the ^1.2 update, a new function is exposed to allow custom meshes to be imported and attached to a simulation Point. The mesh will track, follow, and reorient relative to whatever Point it's attached to.
```rust // Imports and spawns the mesh into the simulation // Must be ran inside a reactive context model_loader("/static/monkey.glb", "monkey.glb", 0);
// To attach the mesh to a SpawnNode: SpawnNode { attachment: Some(String::from("monkey.glb")), ..default() } ```
The SpawnNode type also takes in an extra argument: "attachment". This is an optional String where the value is the same modelname used in the modelloader function ("monkey.glb" in the above code). This essentially tells the mesh to follow whatever point it is attached to.
Custom Shapes
Any shape can be created, simulated, and styled using the built in spawner that reads from a Vec of SpawnNode.
```rust
pub struct SpawnNode {
/// The point to spawn.
pub point: Point,
/// A list of connections this point should share with other points.
pub connection: Option
pub struct SpawnRequest {
pub mesh_network: Vec
Shown below is a verbose use case for spawning a square to be used to visualize the mesh network system. As much as feasible, a system should be created for programmatically generating these structures.
The desired vertices of the shape are constructed (below the initial velocity is set to zero by giving the point the same "current position" as "previous position"), and then added to a SpawnNode with the desired connection vertices and mesh/material styling. A mesh_network is then constructed and sent as a spawn request.
```rust use leptos_verlet::prelude::*;
let spawnrequest = expectcontext::
let squaresize = 0.45; let pointsize = 0.025; let sticksize = 0.01; let pointmesh = MeshType::Sphere; let stickmesh = MeshType::Cuboid; let pointmaterial = MaterialType::Color([1., 1., 1., 1.]); // The spawned points will be pure white let stick_material = MaterialType::Color([1., 1., 1., 0.75]); // The spawned connections will be opaque white
let bottomleft = Vec3::new(-squaresize / 2., 0., 0.); let bottomright = Vec3::new(squaresize / 2., 0., 0.); let topright = Vec3::new(squaresize / 2., squaresize, 0.); let topleft = Vec3::new(-squaresize / 2., squaresize, 0.);
let bottomleftnode = SpawnNode { point: Point::new(bottomleft, bottomleft, false), connection: Some(vec![topleft, bottomright]), pointmaterial: pointmaterial.clone(), connectionmaterial: Some(vec![stickmaterial.clone(), stickmaterial.clone()]), pointmesh: pointmesh.clone(), connectionmesh: Some(vec![stickmesh.clone(), stickmesh.clone()]), pointsize: pointsize, connectionsize: Some(vec![sticksize, sticksize]), ..default() }; let bottomrightnode = SpawnNode { point: Point::new(bottomright, bottomright + 0.5, false), connection: Some(vec![bottomleft, topright, topleft]), pointmaterial: pointmaterial.clone(), connectionmaterial: Some(vec![ stickmaterial.clone(), stickmaterial.clone(), stickmaterial.clone(), ]), pointmesh: pointmesh.clone(), connectionmesh: Some(vec![ stickmesh.clone(), stickmesh.clone(), stickmesh.clone(), ]), pointsize: pointsize, connectionsize: Some(vec![sticksize, sticksize, sticksize]), ..default() }; let toprightnode = SpawnNode { point: Point::new(topright, topright, false), connection: Some(vec![bottomright, topleft]), pointmaterial: pointmaterial.clone(), connectionmaterial: Some(vec![stickmaterial.clone(), stickmaterial.clone()]), pointmesh: pointmesh.clone(), connectionmesh: Some(vec![stickmesh.clone(), stickmesh.clone()]), pointsize: pointsize, connectionsize: Some(vec![sticksize, sticksize]), ..default() }; let topleftnode = SpawnNode { point: Point::new(topleft, topleft, false), connection: Some(vec![bottomleft, topright, bottomright]), pointmaterial: pointmaterial.clone(), connectionmaterial: Some(vec![ stickmaterial.clone(), stickmaterial.clone(), stickmaterial.clone(), ]), pointmesh: pointmesh.clone(), connectionmesh: Some(vec![ stickmesh.clone(), stickmesh.clone(), stickmesh.clone(), ]), pointsize: pointsize, connectionsize: Some(vec![sticksize, sticksize, sticksize]), ..default() }; let meshnetwork = vec![ bottomleftnode, bottomrightnode, toprightnode, topleft_node, ];
let spawncustom = { let spawnrequest = spawnrequest.clone(); let meshnetwork = meshnetwork.clone(); move || { spawnrequest .send(SpawnRequest::new(meshnetwork.clone())) .ok(); } }; ```
Future Changes
- Ideal gas law: soft bodies with constant (relatively) volumes
Compatibility
| Crate version | Compatible Leptos version | | ------------- | ------------------------- | | 1.0 | 0.7 | | 2.0 | 0.8 |
Owner
- Login: Flan8er
- Kind: user
- Repositories: 1
- Profile: https://github.com/Flan8er
GitHub Events
Total
- Release event: 5
- Watch event: 1
- Push event: 14
- Public event: 1
- Create event: 5
Last Year
- Release event: 5
- Watch event: 1
- Push event: 14
- Public event: 1
- Create event: 5
Issues and Pull Requests
Last synced: 10 months ago
Packages
- Total packages: 1
-
Total downloads:
- cargo 3,016 total
- Total dependent packages: 0
- Total dependent repositories: 0
- Total versions: 10
- Total maintainers: 1
crates.io: leptos_verlet
An engine to perform Verlet simulations in Leptos apps.
- Homepage: https://github.com/Flan8er/leptos_verlet
- Documentation: https://docs.rs/leptos_verlet/
- License: MIT
-
Latest release: 2.0.2
published 11 months ago
Rankings
Maintainers (1)
Dependencies
- 631 dependencies
- tailwindcss 4.1.10
- tailwindcss-animate 1.0.7
- tailwindcss ^4.1.8 development
- tailwindcss-animate ^1.0.7