Recent Releases of GLCMTextures
GLCMTextures - v0.5
- method and quantization are now called quant_method. Using the old name will still work, but will shoot out a warning saying it is deprecated.
- There is now greater support for matrices with only glcm_textures requiring a SpatRaster/RasterLayer.
- quantize_raster can now take a matrix as input as well
- make_glcm now supports a raster input, but it must be quantized already.
- Calculating textures for an entire image still requires makeglcm followed by glcmmetrics but a list of shifts can be supplied to makeglcm to return a list of GLCMs. This list of GLCM's can then be supplied to glcmmetrics to either return a list of the metrics for each shift, or these metrics can be averaged across shifts.
- Remove Sum Average because in symmetrical GLCM it was just twice the mean
- Add unit tests
- R
Published by ailich about 1 year ago
GLCMTextures - v0.4.1
- maxcell argument for quantization
- GLCM SumAverage
- fix check for value range in make_glcm
- R
Published by ailich about 2 years ago
GLCMTextures - v0.3.8
CRAN release of v0.3.8 - Added vignette
- R
Published by ailich almost 3 years ago
GLCMTextures - v0.3
Upgrade from raster to terra. Simplified NA handling.
- R
Published by ailich over 4 years ago
GLCMTextures - v0.2.1
Improved tiling code. Added option to get non-normalized GLCM (counts). Some minor fixes of code (e.g. length of window size check), documentation typos, and ReadMe.
- R
Published by ailich over 4 years ago
GLCMTextures - v0.2
Improved tiling code. Added option to get non-normalized GLCM (counts). Some minor fixes of code (e.g. length of window size check), documentation typos, and ReadMe.
- R
Published by ailich over 4 years ago
GLCMTextures - v0.11.1
only need to pad radius, not whole window. Should not affect calculations, but may slightly improve speed.
- R
Published by ailich over 4 years ago
GLCMTextures - v0.11
Fixed bug where na_opt was not passed when raster was tiled leading to an error message
- R
Published by ailich over 4 years ago
GLCMTextures - v0.1
Version used to rerun code for revisions to Elbow paper. Version was incremented to indicate that some tests have been done to verify calculations.
- R
Published by ailich about 5 years ago