Recent Releases of GLCMTextures

GLCMTextures - v0.6.2

Optimized C++ code

- R
Published by ailich 11 months ago

GLCMTextures - v0.5

  • method and quantization are now called quant_method. Using the old name will still work, but will shoot out a warning saying it is deprecated.
  • There is now greater support for matrices with only glcm_textures requiring a SpatRaster/RasterLayer.
  • quantize_raster can now take a matrix as input as well
  • make_glcm now supports a raster input, but it must be quantized already.
  • Calculating textures for an entire image still requires makeglcm followed by glcmmetrics but a list of shifts can be supplied to makeglcm to return a list of GLCMs. This list of GLCM's can then be supplied to glcmmetrics to either return a list of the metrics for each shift, or these metrics can be averaged across shifts.
  • Remove Sum Average because in symmetrical GLCM it was just twice the mean
  • Add unit tests

- R
Published by ailich about 1 year ago

GLCMTextures - v0.4.1

  • maxcell argument for quantization
  • GLCM SumAverage
  • fix check for value range in make_glcm

- R
Published by ailich about 2 years ago

GLCMTextures - v0.3.8

CRAN release of v0.3.8 - Added vignette

- R
Published by ailich almost 3 years ago

GLCMTextures - v0.3.7

- R
Published by ailich about 3 years ago

GLCMTextures - v0.3.6

First version on CRAN!

- R
Published by ailich over 3 years ago

GLCMTextures - v0.3.5

Add terra to depends

- R
Published by ailich almost 4 years ago

GLCMTextures - v0.3

Upgrade from raster to terra. Simplified NA handling.

- R
Published by ailich over 4 years ago

GLCMTextures - v0.2.1

Improved tiling code. Added option to get non-normalized GLCM (counts). Some minor fixes of code (e.g. length of window size check), documentation typos, and ReadMe.

- R
Published by ailich over 4 years ago

GLCMTextures - v0.2

Improved tiling code. Added option to get non-normalized GLCM (counts). Some minor fixes of code (e.g. length of window size check), documentation typos, and ReadMe.

- R
Published by ailich over 4 years ago

GLCMTextures - v0.11.1

only need to pad radius, not whole window. Should not affect calculations, but may slightly improve speed.

- R
Published by ailich over 4 years ago

GLCMTextures - v0.11

Fixed bug where na_opt was not passed when raster was tiled leading to an error message

- R
Published by ailich over 4 years ago

GLCMTextures - v0.1

Version used to rerun code for revisions to Elbow paper. Version was incremented to indicate that some tests have been done to verify calculations.

- R
Published by ailich about 5 years ago

GLCMTextures - First Release

First version for Zenodo

- R
Published by ailich over 5 years ago