https://github.com/akirahero/diffindscene
[CVPR2024] DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation
Science Score: 23.0%
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Low similarity (13.1%) to scientific vocabulary
Keywords
Repository
[CVPR2024] DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation
Basic Info
- Host: GitHub
- Owner: AkiraHero
- Language: Python
- Default Branch: main
- Homepage: https://akirahero.github.io/diffindscene/
- Size: 258 MB
Statistics
- Stars: 12
- Watchers: 3
- Forks: 0
- Open Issues: 0
- Releases: 0
Topics
Metadata Files
README.md
Updates
[2024-10-05] Checkpoints added.
[2024-10-05] More concrete instructions added.
Overview
This is the official implementation of our paper:
[CVPR2024] DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation\ Xiaoliang Ju*, Zhaoyang Huang*, Yijin Li, Guofeng Zhang, Yu Qiao, Hongsheng Li
[paper][sup][arXiv][project page]
DiffInDScene generates large indoor scene with a coarse-to-fine fashion:
which consists of a multi-scale PatchVQGAN for occupancy encoding and a cascaded sparse diffusion model.

This repo provides or will provide
- [x] code for data processing
- [x] code for inference
- [x] code for training
- [x] checkpoint
- [ ] extension to other dataset
Dependency
Our sparse diffusion is implemented based on TorchSparse. For it is still under rapid developing, we provide the commit hash of the version we used: 1a10fda15098f3bf4fa2d01f8bee53e85762abcf.
The main codebases of our framework includes VQGAN, VQ-VAE-2, and Diffusers, and we only melt the necessary parts into our repo to avoid code dependency.
We employ DreamSpace to texture the generated meshes. You can also substitute it to other similar texturing tools.
Environment Setup
Step 1. create a conda environment
shell
conda create -n diffindscene python=3.9
conda activate diffindscene
Step 2. Install dependencies by pip
pip install -r requirements.txt
Step 3. Setup the torchsparse library
```shell
for now, we do not support the newest version of torchsparse
please compile from source code.
git clone git@github.com:mit-han-lab/torchsparse.git cd torchsparse git checkout 1a10fda15098f3bf4fa2d01f8bee53e85762abcf python setup.py install
```
Inference with checkpoints
Step 1: Download checkpoints
Download the checkpoints here. Put all checkpoints in the folder ckpt.
Step 2: Run the inference script
For unconditional generation
``` conda activate diffindscene export PYTHONPATH=${PATHTODIFFINDSCENE}:${PYTHONPATH}
unconditional generation
python main/test.py --cfgdir utils/config/samples/cascadedldm_ucond
``
The results will be saved inoutput` folder.
For conditioned-generation with sketch
``` conda activate diffindscene export PYTHONPATH=${PATHTODIFFINDSCENE}:${PYTHONPATH}
conditioned-generation with sketch
python main/test.py --cfgdir utils/config/samples/cascadedldmsketchcond
``
The results will be saved inoutput` folder.
More sketch images can be downloaded from here.
Prepare the Dataset
We mainly use 3D-FRONT as our dataset.
The code for data processing is developed based on the repo BlenderProc-3DFront and SDFGen.
The pipeline mainly consists of following steps * Extract resources from original dataset and join them to a scene. * Use blender to remesh the scene to be watertight mesh. * Generate SDF of the scene. * Compress *.sdf to *.npz
Example scripts: ```shell
generate watertight meshes
blenderproc run examples/datasets/front3dwithimprovedmat/process3dfront.py ${PATH-TO-3D-FUTURE-model} ${PATH-TO-3D-FRONT-texture} ${MESHOUT_FOLDER}
generate SDF for every mesh
sh examples/datasets/front3dwithimprovedmat/sdfgen.sh ${MESHOUT_FOLDER} ${PATH-TO-SDFGen}
compress *.sdf to *.npz
python examples/datasets/front3dwithimprovedmat/npztsdf.py ${MESHOUTFOLDER} ${NPZOUT_DIR} ```
Training from Scratch
Every part of our model corresponds to a individual configuration folder located in utils/config/samples/, with an instruction file as readme.md.
The first stage model: PatchVQGAN
Training script:
python main/train.py utils/config/samples/tsdf_gumbel_ms_vqgan
Testing script:
python main/test.py utils/config/samples/tsdf_gumbel_ms_vqgan
and the latents will be saved in your designated output path.
[Optional] Sketch VAE for conditioned generation
python main/train.py utils/config/samples/sketch_VAE
Cascaded Latent Diffusion
The cascaded diffusion consists of 3 levels as described in our paper, which can be trained individually by setting "level" variable in config/samples/cascaded_ldm/model/pyramid_occ_denoiser.yaml.
The training script is
python main/train.py --cfg_dir utils/config/samples/cascaded_ldm
and the inference script is
python main/test.py --cfg_dir utils/config/samples/cascaded_ldm
Citation
@inproceedings{ju2024diffindscene,
title={DiffInDScene: Diffusion-based High-Quality 3D Indoor Scene Generation},
author={Ju, Xiaoliang and Huang, Zhaoyang and Li, Yijin and Zhang, Guofeng and Qiao, Yu and Li, Hongsheng},
booktitle={Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition},
pages={4526--4535},
year={2024}
}
Owner
- Login: AkiraHero
- Kind: user
- Repositories: 2
- Profile: https://github.com/AkiraHero
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