Updated 5 months ago
https://github.com/bluepixeldev/aftertone
A lightweight Unity plugin for audio pooling. This plugin aims to simplify playing throwaway abrupt sound effects such as gunshot, collision or UI sounds by utilizing a pool of prepared audio sources to reuse and play.
Updated 5 months ago
https://github.com/bluepixeldev/refpool
RefPool is a lightweight, ScriptableObject-driven pooling system for Unity 6.0 and above. It enables clean, efficient reuse of GameObjects across scenes without relying on global registries.