terrainr
terrainr: An R package for creating immersive virtual environments - Published in JOSS (2022)
keepthebeesalive
Keep the bees alive by building a shelter for their hive in this physics-based balancing game. Stack construction elements carefully to protect the bees from the rain. Inspired by the iconic Bee Gees hit *Staying Alive*, this game blends strategic thinking with a groovy soundtrack. Can you keep the hive safe and buzzing?
aeolus-ocean
An all-weather, day-and-night, collision avoidance simulator that can be implemented as a digital twin for the autonomous COLREG-compliant navigation of maritime vessels.
peoplesanspeople
Unity's privacy-preserving human-centric synthetic data generator
https://github.com/bluepixeldev/textmotion-pro
TextMotionPro is an animated text solution for Unity's TextMeshPro. Animate your text easily with customizable effects and smooth integration.
https://github.com/awslabs/clickstream-unity
Unity SDK for Clickstream Analytics on AWS
https://github.com/aggrathon/ludumdare50
My entry to the 50th Ludum Dare game jam
https://github.com/aggrathon/ludumdare44
My entry to the 44:th Ludum Dare game jam (compo rules)
https://github.com/aggrathon/ludumdare45
My entry to the 45th Ludum Dare game jam (compo rules)
https://github.com/aggrathon/ludumdare32
My entry to the 32nd Ludum Dare Game Jam
https://github.com/aggrathon/ludumdare30
My entry to the 30th Ludum Dare Game Jam
https://github.com/aggrathon/ludumdare49
My entry to the 49th Ludum Dare game jam
https://github.com/aggrathon/ludumdare51
My entry to the 51th Ludum Dare game jam
https://github.com/aggrathon/ludumdare38
My entry to the 38th Ludum Dare game jam
https://github.com/aggrathon/ludumdare43
A game made in 48 hours for Ludum Dare 43
https://github.com/aggrathon/ludumdare40
My entry to the 40th Ludum Dare game jam
https://github.com/aggrathon/caraisimulator
Selfdriving car AI and a simulator to drive in
https://github.com/aggrathon/ludumdare31
My entry to the 31st Ludum Dare Game Jam
https://github.com/aggrathon/ludumdare36
My entry to the 36th Ludum Dare Game Jam
https://github.com/aggrathon/ludumdare42
My entry to the 42nd Ludum Dare game jam
https://github.com/aggrathon/ludumdare34
My entry to the 34th Ludum Dare game jam
https://github.com/aggrathon/ludumdare37
My entry to the Ludum Dare 37 Game Jam
https://github.com/aggrathon/ludumdare41
My entry to the 41st Ludum Dare game jam
https://github.com/aggrathon/ludumdare47
My entry to the 47th Ludum Dare game jam (compo rules)
https://github.com/aggrathon/ludumdare35
My entry to the 35th Ludum Dare Game Jam
https://github.com/aggrathon/ludumdare46
My entry to the 46th Ludum Dare game jam (compo rules)
https://github.com/aggrathon/ludumdare33
My entry to the 33rd Ludum Dare Game Jam
https://github.com/bluepixeldev/aftertone
A lightweight Unity plugin for audio pooling. This plugin aims to simplify playing throwaway abrupt sound effects such as gunshot, collision or UI sounds by utilizing a pool of prepared audio sources to reuse and play.
https://github.com/aggrathon/strategyai
A neural network based AI for playing a simple strategy game
https://github.com/bluepixeldev/refpool
RefPool is a lightweight, ScriptableObject-driven pooling system for Unity 6.0 and above. It enables clean, efficient reuse of GameObjects across scenes without relying on global registries.
https://github.com/bigfootds/unity-semver-updater
NodeJS tool to update a Unity project's version to a specified format - typically the semver format.
https://github.com/aggrathon/ludumdare52
My entry to the 52nd Ludum Dare game jam
unity-sparse-peripheral-display
This Unity project aims to expand the field of view (FoV) in virtual reality using strategically placed LEDs within a VR headset.
ardavis
Real-time Augmented Reality Data Visualization based on Unity, IATK, and Vuforia
sparseposer
Official Code for ACM Transactions on Graphics (TOG) paper "SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data"
mechanic-miner-2023
Mixed-initiative co-creative game design tool that creates game mechanics by exploring the source code of your Unity game project
reactive-mise-en-scene
Unity plugin using on-screen object position as proxy for player attention. Objects are assigned a "tendency" which, together with attention measurements, enables custom loading of prefabs to adapt narrative environments over time.
https://github.com/dan-shields/taking-inspiration
2D Stealth Game made in 2 weeks for DREAM JAM 2021
trainar
An interaction concept & visual scripting-based authoring tool for procedural Mobile (Android & iOS) Augmented Reality trainings.
Stellarium-A-Space-Odyssey-VR-star-system
Stellarium is a virtual reality project developed in Unity for the CAVE 2 system. It features over 107,000 stars and various constellations accurately placed as seen from Earth. Users can navigate space, explore constellations, and observe stellar movements over time. The project also includes informative presentations on select constellations.