BlenderProc2
BlenderProc2: A Procedural Pipeline for Photorealistic Rendering - Published in JOSS (2023)
odak
Scientific computing library for optics, computer graphics and visual perception.
https://github.com/bchao1/fast-poisson-image-editing
Fast, scalable, and extensive implementations of Poisson image editing algorithms.
anthronet
Unity's Privacy-Preserving Novel Human Body Model Trained Solely on Synthetic Data and Corresponding Dense Anthropometric Measurements
https://github.com/bchao1/awesome-holography
A curated list of resources on holographic displays.
cgvsphoto
Computer Graphics vs Real Photographic Images : A Deep-learning approach
https://github.com/bchao1/webgl-3d-viewer
3D model viewer in WebGL and pure Javascript.
https://github.com/complight/cameras-displays-perception-course
:man_teacher: A course on Optimization for Cameras, Displays, and Perceptual Graphics
hausdorff
Compute one-side Hausdorff distance between triangle meshes with error bound.
https://github.com/a-voronov/computer-graphics-from-scratch
Computer Graphics from Scratch: Lightweight C++ implementation with no external libraries
Easy3D
Easy3D: a lightweight, easy-to-use, and efficient C++ library for processing and rendering 3D data - Published in JOSS (2021)
superterrainplus
SuperTerrain+: A real-time procedural 3D infinite terrain engine with geographical features and photorealistic rendering.
hashnerf-pytorch
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
astrobeecd
[IAC 2023, AA 2024] This repository contains the code used in our paper, "AstrobeeCD: Change Detection in Microgravity with Free-Flying Robots." This method is useful for detecting 3D scene changes given a 3D model, a sequence of images, and a sequence of camera poses.