fmcmc
fmcmc: A friendly MCMC framework - Published in JOSS (2019)
Chips-n-Salsa
Chips-n-Salsa: A Java Library of Customizable, Hybridizable, Iterative, Parallel, Stochastic, and Self-Adaptive Local Search Algorithms - Published in JOSS (2020)
abspy
abspy: A Python package for 3D adaptive binary space partitioning and modeling - Published in JOSS (2025)
DelayDiffEq
Delay differential equation (DDE) solvers in Julia for the SciML scientific machine learning ecosystem. Covers neutral and retarded delay differential equations, and differential-algebraic equations.
ImplicitDiscreteSolve
High performance ordinary differential equation (ODE) and differential-algebraic equation (DAE) solvers, including neural ordinary differential equations (neural ODEs) and scientific machine learning (SciML)
StochasticDiffEq
Solvers for stochastic differential equations which connect with the scientific machine learning (SciML) ecosystem
adaptive
:chart_with_upwards_trend: Adaptive: parallel active learning of mathematical functions
BG_Flood
Numerical model for simulating shallow water hydrodynamics on the GPU using an Adaptive Mesh Refinment type grid. The model was designed with the goal of simulating inundation (River, Storm surge or tsunami). The model uses a Block Uniform Quadtree approach that runs on the GPU but the adaptive/multi-resolution/AMR is being implemented and not yet operational. The core SWE engine and adaptivity has been inspired and taken from St Venant solver from Basilisk and the CUDA GPU memory model has been inspired by the work from Vacondio _et al._2017)
goldilocks
Implement Goldilocks Bayesian adaptive design for time-to-event outcomes using a piecewise exponential distribution.
reactive-mise-en-scene
Unity plugin using on-screen object position as proxy for player attention. Objects are assigned a "tendency" which, together with attention measurements, enables custom loading of prefabs to adapt narrative environments over time.
org.cicirello
Code and experiment data from the paper: "Self-Tuning Lam Annealing: Learning Hyperparameters While Problem Solving"
https://github.com/artpelling/adaptive-era
Adaptive Randomized Eigensystem Realization Algorithm - Code for Numerical Experiments in "Adaptive Reduced Order Modelling of Discrete-Time Systems with Input-Output Dead Time"